Solo4114, I don't like the increases in bolt to everything else ratio because of the above and the reasoning makes me think that they would increase the limits even further "because people would enjoy it more".
I believe in the case of E.G. StalingradKessel is the fact it is urban area map. Not woodland or countryside area.
So yes, sure we have many players complaining the amount of SMGs being increased. Usually some bolters. But in open area maps you often end up people complaining that why their SMG is inaccurate or useless. Bolters are happy, SMG guys are not. In very thick urban maps like StalingradKessel, it is vice versa. The whole problem is a paradox; accuse or be accused. Sure people can use historical facts to support their own facts, but usually they are pretty much useless since in that context we are lacking way too many more or less stupid crap to actually have proper "simulation".
..I mean how is that adding to the thread?
How come we can add anything constructive to a thread that is already based on the fact that customer X is pissed by feature Y while customer Z loves feature Y and when everyone tries to reason someone else it ends up that "I am right, you are not" and vice versa. Questions may need answers, but answers are often riddles speaking more riddles in a discussion like this.
Yes, sure it is annoying to have people complaining increased amount of SMGs. And yes, it may be annoying to have entire server full of PPShers "owning" everyone else. But any suggestions for solutions? Reduce classes to the "original" amount? Have only one or two SMGs per side? Biggest problem: we have people complaining, yet not talking about anything really constructive how to fix the idea. And those who have courage to do so are instantly burnt in the flames of accuse and complaiment.
Even if we fix teh unholy of SMGzerz I can imagine what is brought up then : nadespam. Even if we eliminate SMG issue, it doesn't take long before we see "Big servers suck too mcuh nadespamming." or something like that.
Big servers suck due the fact most of the maps are not exactly designed for that. Then guest passes suck due too many noobs around. Then nadespamming sucks since it is unrealistic. Then someone says SMGs suck they lack accuracy.
Yes, I agree that the amounts of classes at large servers are not exactly logical, but so far I have not complained nor cut my wrists. I am I, you are you, but generally speaking games do have mistakes. Considering overall quality of RO, I can cope the fact devs did screw up bit with the classes in some maps. I still have not noticed the game turning into exact CS-boom-headshot fest. Sure you see SMGs bit more around, and sometimes it is quite unlogical, And that we have larger servers in the first place -> more players (=idiots, noobs, whatever you prefer to call them) in the server. If SMG amounts would be back in the old values, we would have exact same discussion... with the expection of grenades. Yes, nade spam sucks, but RO does have gamey issues. Sure you could remove nades from everyone else 'cept bolter, but then you have too much dissent in community, turning their heads in direction or another and revolting that what is right or what is not. Some people cope with it...
... while someone did cut their wrists. And here we are. Blame the society? Blame big servers? Blame TWI for making a bad product? TWI screwing up?
Yes, I know that nadespam sucks. I know that SMG-fest sucks. Yet RO is trying to simulate something called war, where bad thing happens. Sure for gameplay reasons, it is beter to have a balance. But everything should be so "realistic" same time yet they should be so "balanced" all the time. Do I smell a conflict?
This does not make any sense at all anymore. What the **** is going on people?