Firebug is not used often on HoE because he relies on damage over time, and since the specimens are really fast on this difficulty, firebug is forced to hose them down to be effective therefor wasting tons of ammo. Its just a sad thruth that anything firebug does every other perk does better, apart from the various uses of firenades but you only get a handful of those.
I was going to post in that thread, but rather than derailing it I thought it would be better to create my own. What hurts about HaTeMe's post is how accurate it is, namely because of the specimens' speed advantage. What use is DoT when the specimens can kill you long before they burn out their HP?(no pun intended)
Thinking out loud here, I was wondering if the firebug could be made useful again by giving the primaries (flamethrower and husk cannon) a slowing effect based on flame damage done. Specifically, or x% of flame damage done to the specimen, the specimen is slowed down y% up to a specific threshold for y. Once the threshold has been reached the specimen snaps into the "crisp" animation. I think it could drastically increase the firebug's usefulness, especially against their arch nemeses the scrake and FP. That and it could fit much more logically with the system currently in place where either the specimen is charging at you or swatting at the invisible plague of locusts surrounding them and there's no in between. Maybe then he can be "the unbelievably powerful perk no one uses".
Thoughts?
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