Personally I think the berserker is pretty well balanced, but while the zerker can kill any zed alone with ease given the right circumstances (Just like sharp, support, demo, and medic ) two zeds stand out as being particularly ineffectual.
The Bloat, and the Stalker.
Thanks to the improvement in the zerkers universal damage reduction, combined with his existing bloat resistance, means that even on HoE bloats can only just manage to hurt zerkers. It's embarrassing how little damage they do, and frankly shocking to see how lethal they are when you use other perks.
Greatly reducing the berserkers reduction to bloat bile would make the bloat modestly threatening again, forcing players to actually make decisions about how to kill them, rather than treating them as a fat clot. Failing to score a decap would actually hurt, in a similar manner to a siren, rather than just taking off 2 armour and giving blurry vision for moment.
The stalker has been talked about a lot as the least lethal zed in the game, and it's especially apparent against the zerker. Even though the Stalker is the only zed that can keep up with a full speed zerker constantly, they will never connect because their attack is terrible. Their only threat is getting in your way while trying to shoot husks or melee a FP.
The first change is the oft-suggested moving attack, which I personally think should always trigger. The second is a scaling slow attached to the attack. Either percentage based or a flat reduction to the base speed while carrying a gun, which harms kiting zerkers & medics most without making stalkers rapetrains when attacking the slower perks.
Additional Note: Although zerkers also basically ignore clots thanks to grab immunity, eliminating it would have far too much negative impact on low skill players without making clots any harder to deal with at high levels. Also, I despise modifying perk abilities based on difficulty.
The Bloat, and the Stalker.
Thanks to the improvement in the zerkers universal damage reduction, combined with his existing bloat resistance, means that even on HoE bloats can only just manage to hurt zerkers. It's embarrassing how little damage they do, and frankly shocking to see how lethal they are when you use other perks.
Greatly reducing the berserkers reduction to bloat bile would make the bloat modestly threatening again, forcing players to actually make decisions about how to kill them, rather than treating them as a fat clot. Failing to score a decap would actually hurt, in a similar manner to a siren, rather than just taking off 2 armour and giving blurry vision for moment.
The stalker has been talked about a lot as the least lethal zed in the game, and it's especially apparent against the zerker. Even though the Stalker is the only zed that can keep up with a full speed zerker constantly, they will never connect because their attack is terrible. Their only threat is getting in your way while trying to shoot husks or melee a FP.
The first change is the oft-suggested moving attack, which I personally think should always trigger. The second is a scaling slow attached to the attack. Either percentage based or a flat reduction to the base speed while carrying a gun, which harms kiting zerkers & medics most without making stalkers rapetrains when attacking the slower perks.
Additional Note: Although zerkers also basically ignore clots thanks to grab immunity, eliminating it would have far too much negative impact on low skill players without making clots any harder to deal with at high levels. Also, I despise modifying perk abilities based on difficulty.