Is there anyway to preload all textures and completely disable texture streaming in this game, or is Unreal Engine 3 incapable of that? My system, with 8GB DDR-1333 RAM and 1GB GDDR5 VRAM should be able to preload all textures just fine. I simply hate the texture pop-in when spectating and entering new areas of the map. It causes a split-second hitch in the frame rate as well, and I've been killed a few times already just because my game stuttered at the wrong time.
So far, I've already disabled my AV and increased the texture streaming poolsize in ROEngine.ini from 140 MB to 512 MB. The only thing this has done is reduced the freeze during pop-in from 1-3 seconds down to a split second, but it is still there. I've also edited the line "bUseTextureStreaming=TRUE" to "bUseTextureStreaming=FALSE" but all that did is force no textures to be loaded, making the make completely blacked out, so the value must be set to true.
Any suggestions?
So far, I've already disabled my AV and increased the texture streaming poolsize in ROEngine.ini from 140 MB to 512 MB. The only thing this has done is reduced the freeze during pop-in from 1-3 seconds down to a split second, but it is still there. I've also edited the line "bUseTextureStreaming=TRUE" to "bUseTextureStreaming=FALSE" but all that did is force no textures to be loaded, making the make completely blacked out, so the value must be set to true.
Any suggestions?