So as expected the game is dumbed down, and there's already threads asking to disable free aim, next thing you know they will add crosshairs.
RIP RO, was nice knowing you.
RIP RO, was nice knowing you.
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RO1's take on weapon performance was always a little too hardcore and ironically, unrealistic - think about the inaccurate MG's, massive recoil-pitching on SMG's and Semi's, and the very slow reload times for all weapons.
If its rare now-a-days, I honestly doubt it happened much in WW2. I honestly cant remember seeing a soldier with both a MG and a SMG, or with a SMG and a rifle.
To be fair, we could all be playing with hero attributes in the beta, we don't know. Perhaps entry level soldiers in the retail release will have more sway, less stamina, longer reload times, etc. than we have in the beta.I'm not a hardcore RO1 fan. In fact, RO1 was a little too hardcore for me. So I was expecting the shooting to be FAR more difficult than it currently feels. I expected a lot more challenges like your sway going crazy and you barely being able to move at all after running 300 yards. There are all these things in place and you can notice them going on...but they're not really affecting you. Are they going to affect us even less, to the point of not being there, by the time we rank up to heroes?
I don't see anyone saying they 'don't run', the point is more the practical results of that kind of effort on the Eastern Front: in weather that can be colder then the North Pole at the same time of year, wearing 60 lbs of sopping wet wool and canvas, with feet frozen solid, covered in lice, chunks of your feet falling off from fungal and bacterial infections that looks worse the wet leprosy, eating fewer calories in three months then most Americans eat in a day, add a nice load of gear, and a run is more like a suffeling jog, and any sprint that makes you sweat is likely to kill you...I disagree with the notion that soldiers don't run. Go into a firefight when your life is on the line. If you get shot at you run and you run fast, possibly faster than you ever have with the adrenaline pumping. The rifles, mgs, etc are already hard to use for most.
Prove? That a game-play doesn't have to be a from the neck down idiot deravitive random-respam-death-mosh to be fun.What does making it even harder prove?
C-S/COD Fan? Don't worry Tripwire seems to be all about making you happy... I expect that by the time you level up with all the magic spiffs and perks that you'll be a regular amphetamine changed WW II Super Nazi or Commie-Comrad Eastern Front version of John Rambo -- complete wtih dual-weild everything, mother/father land super rocket jump, and endless sprit speed that can out run any vehicle in the game...The problem with punishing people for running, with more sway etc., is that it promotes camping. Camping kills the game play for most FPS games. People who don't go for objectives, aren't killing enemies, and aren't generally making progress for the team get the advantage by sitting in a roof top staircase waiting for the enemy to appear.
To be fair, we could all be playing with hero attributes in the beta, we don't know. Perhaps entry level soldiers in the retail release will have more sway, less stamina, longer reload times, etc. than we have in the beta.
To be fair, we could all be playing with hero attributes in the beta, we don't know.
We read and appreciate all kinds of threads, some others we appreciate less. I like how you voiced your opinion in a likable fashion, not everyone has that skill.
I don't see anyone saying they 'don't run', the point is more the practical results of that kind of effort on the Eastern Front: in weather that can be colder then the North Pole at the same time of year, wearing 60 lbs of sopping wet wool and canvas, with feet frozen solid, covered in lice, chunks of your feet falling off from fungal and bacterial infections that looks worse the wet leprosy, eating fewer calories in three months then most Americans eat in a day, add a nice load of gear, and a run is more like a suffeling jog, and any sprint that makes you sweat is likely to kill you...
I didn't really want to start a new thread over this question, so this seems like a good enough place to ask it. What's the deal with person to person collisions? I've noticed that people can run through one another, and even stand in the same space. Is this a bug, has collision been taken out for the time being, or has it been removed entirely?
First of all I wholeheartedly agree with Damo
Seems an unlikely way of doing it, but it is technically possible.
Doesen't really help matters though, even if thease are the top-skills, it just means we'll all get them eventually, so it would only be delaying the problem.
You have to remember, unlike today's soldiers in Iraq and Afghanistan these guys weren't going out on patrol around the district before returning to base. They were more or less stranded and under supplied.
If I was a Soviet or German rifleman, I'd be looking for a dropped SMG to sling over my shoulder in order to be effective in close quarters battles.
I agree with you a 100% The base of the game is sound.
I hope that hardcore will adres many of the things you have brought up.
We read and appreciate all kinds of threads, some others we appreciate less. I like how you voiced your opinion in a likable fashion, not everyone has that skill.