Please submit your feedback and suggestions here for AHzVehicles_Two_Beta1 ALLIES. Feel free to post historical/factual data as well.
I think that is lamentable...
Other people would like do the correction...
I do not have a screen shot but I did play an Orel tank map that included the two new KV tanks.
One thing I noticed is that the tanks kind of stood out like a sore thumb visually speaking. There seemed to be a white outline around the build for some reason.
Is this just me? What could cause that?
You know the word "community" ?
... is not peer and help ?
... is shameful ...
As far as IRL goes, the main reason of having a different range scale for AP (PzGr) and HE (SprGr) is the difference in muzzle velocity. SprGr were fired with a lower muzzle velocity than PzGr.If this has been covered, please excuse.
It appears to me that the scope settings on HE rounds are different from the AP rounds on the PAK guns. I'll pay more attention next time, but I know that on one map HE rounds were shooting in an entirely different place than the AP rounds. For example if I set the scope for 400meters with AP rounds to hit a stationary target and then load the next round with HE, the HE round will hit short.
Just me? Designed that way?
Floyd
If this has been covered, please excuse.
It appears to me that the scope settings on HE rounds are different from the AP rounds on the PAK guns. I'll pay more attention next time, but I know that on one map HE rounds were shooting in an entirely different place than the AP rounds. For example if I set the scope for 400meters with AP rounds to hit a stationary target and then load the next round with HE, the HE round will hit short.
Just me? Designed that way?
Floyd
I'll try and replicate the issue to be sure I'm not just imagining things. If no one else has experiences it, I'll just take a few more of my blue pills in the morning....
Floyd