Well, I know most of this has been covered before but I feel like it should be re-stated and with the addition of my own personal suggestions.
Starting of with the M14 EBR. We all know the in game m14 ebr is not the standard issued weapon to the US armed forces but rather a SS or solid stock version, but as you can see below the foward grip and rail integrated system does not authentically resemble the real weapon.
http://shop.ehobbyasia.com/media/ca...20e43594a9c230972d/A/R/ARES-AEG-37_1_mark.jpg
ARES airsoft replica of the M14 EBR SS
http://www.vossey.com/news/Support-logistique-Killing-Floor-pour-demain----i15900.htm
Killing Floor's M14 EBR along with other weapons (scroll down)
It's no big deal, but it does bother me for I am keen of authenticity when portraying real life weapons in games, I believe that is the point of having them there in the first place right?
And Secondly, as stated many times the EBR's Ironsights are a hassle, I can't complain too much about them but considering the price tag on the gun and its tier, this weapon well deserves a scope, an Trijicon ACOG scope would be ideal or to avoid the hassle of making new models and skins, port either the EOtech (from the bullpup) or the AIMPOINT (from the SCAR) both would suit the weapon perfectly regarding its role, I had mentioned the ACOG because it would force the player to go back to the laser tag (which can easily be said is a currently useless weapon ability) to kill zeds up close, and use a magnified scope for long range kills, this would emphasize the skill needed to become a sharpshooter in killing floor, especially with the most high-end weapon. Oh and finally, the laser seems to just come out of nowhere from the gun, it would be interesting to have a laser tag, or even better a PEQ 2 on the gun it would fit in just nicely. (And to those who complain it might take too much space, this weapon has RIS on the top, bottom, left and right so dev team can figure out the best place to place it).
And one final request (I mean suggestion), there is a pistol with a flashlight, shotgun with one too, but no rifle/submachine gun with one. I believe for the commando class, there should be a early tier weapon with one, and I deep heartedly feel the bullpup is not achieving its full potential in the game, so with this in mind I came up with an idea. If you guys decide to add a new set of weapons to the game, the MP5 with the Foregrip flashlight should be added. The MP5 is an extremely popular weapon with law enforcement especially in the UK, so if a zombie outbreak does take place, it would be the most commonly seen automatic weapon without a doubt. So like the m9 and pump action shotgun being tier 1 weapons with flashlights, the mp5 being a 9mm weapon should take its place beside them and the bullpup be upgraded (stat wise) to become a more commonly seen weapon to fullfill a role of a automatic weapon with a larger mag. Due to the design of the weapon itself, the L22A1 should be a heavy puncher due to its ability to engage targets at long range with remarkable accuracy considering its length, due to its barrel length, the rounds have a high velocity when exiting the barrel therefore being a deadly weapon, not a spray to kill weapon portrayed in the game. This does sound quite reasonable to a weapon that is used by the SAS and carries the most High-end scope in the game.
http://www.spareammo.com/heckler-an...un-with-surefire-flashlight-and-eotech-sight/
MP5 with Surefire Flashlight and an EOtech sight.
Once again these are my opinions and suggestions, and besides all that is mentioned above... killing floor is an outstanding game which I cannot drop.
Any more ideas and suggestions about the weapons in game or ideas I stated, please comment below
Starting of with the M14 EBR. We all know the in game m14 ebr is not the standard issued weapon to the US armed forces but rather a SS or solid stock version, but as you can see below the foward grip and rail integrated system does not authentically resemble the real weapon.
http://shop.ehobbyasia.com/media/ca...20e43594a9c230972d/A/R/ARES-AEG-37_1_mark.jpg
ARES airsoft replica of the M14 EBR SS
http://www.vossey.com/news/Support-logistique-Killing-Floor-pour-demain----i15900.htm
Killing Floor's M14 EBR along with other weapons (scroll down)
It's no big deal, but it does bother me for I am keen of authenticity when portraying real life weapons in games, I believe that is the point of having them there in the first place right?
And Secondly, as stated many times the EBR's Ironsights are a hassle, I can't complain too much about them but considering the price tag on the gun and its tier, this weapon well deserves a scope, an Trijicon ACOG scope would be ideal or to avoid the hassle of making new models and skins, port either the EOtech (from the bullpup) or the AIMPOINT (from the SCAR) both would suit the weapon perfectly regarding its role, I had mentioned the ACOG because it would force the player to go back to the laser tag (which can easily be said is a currently useless weapon ability) to kill zeds up close, and use a magnified scope for long range kills, this would emphasize the skill needed to become a sharpshooter in killing floor, especially with the most high-end weapon. Oh and finally, the laser seems to just come out of nowhere from the gun, it would be interesting to have a laser tag, or even better a PEQ 2 on the gun it would fit in just nicely. (And to those who complain it might take too much space, this weapon has RIS on the top, bottom, left and right so dev team can figure out the best place to place it).
And one final request (I mean suggestion), there is a pistol with a flashlight, shotgun with one too, but no rifle/submachine gun with one. I believe for the commando class, there should be a early tier weapon with one, and I deep heartedly feel the bullpup is not achieving its full potential in the game, so with this in mind I came up with an idea. If you guys decide to add a new set of weapons to the game, the MP5 with the Foregrip flashlight should be added. The MP5 is an extremely popular weapon with law enforcement especially in the UK, so if a zombie outbreak does take place, it would be the most commonly seen automatic weapon without a doubt. So like the m9 and pump action shotgun being tier 1 weapons with flashlights, the mp5 being a 9mm weapon should take its place beside them and the bullpup be upgraded (stat wise) to become a more commonly seen weapon to fullfill a role of a automatic weapon with a larger mag. Due to the design of the weapon itself, the L22A1 should be a heavy puncher due to its ability to engage targets at long range with remarkable accuracy considering its length, due to its barrel length, the rounds have a high velocity when exiting the barrel therefore being a deadly weapon, not a spray to kill weapon portrayed in the game. This does sound quite reasonable to a weapon that is used by the SAS and carries the most High-end scope in the game.
http://www.spareammo.com/heckler-an...un-with-surefire-flashlight-and-eotech-sight/
MP5 with Surefire Flashlight and an EOtech sight.
Once again these are my opinions and suggestions, and besides all that is mentioned above... killing floor is an outstanding game which I cannot drop.
Any more ideas and suggestions about the weapons in game or ideas I stated, please comment below