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A thought on ''slow'' development, as some people call it.

I saw the post about the new audio-tech improvements on my steam activity page and some random a-hole was calling TWI-supporters ****suckers and saying the game would be "dead on arrival". :confused: What did TWI ever do to THAT guy?

... I'm starting to think that "gamers" are just ruining games for everyone.

Haters and spoiled, ungrateful people are ruining good things for everyone. It's a problem with society.
 
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Haters and spoiled, ungrateful people are ruining good things for everyone. It's a problem with society.


no, high expectations and standards drive society and it's our saving grace actually. keeps the winners winning. Its the people that sit back and let **** happen that lets society down. quiet little "patient" mice or rodents, however one chooses to see them.
 
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no, high expectations and standards drive society and it's our saving grace actually. keeps the winners winning. Its the people that sit back and let **** happen that lets society down. quiet little "patient" mouses. rodents.

It's a game of balance. There is wanting something to get perpetually better, and taking the steps and efforts to make it so, which is an excellent thing, then there is whining because something is not making up with one's expectations, and wanting it to magically get better right now, without acknowledging all the work it takes behind it.
 
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well i personally dont question tripwire's efforts and wants to make a good game. I personally am concerned if they are big enough to tackle this project in a timely manner with their manpower right now. It might be time for them to expand.

This is based off the fact that they have been working on this game for years now and really it seems like the content being added for the game now is just starting to get made now.
 
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no, high expectations and standards drive society and it's our saving grace actually.

Refusing to acknowledge anything as good enough and treating people with unwarranted hostility over nothing doesn't drive a society anywhere.

Except into the ground, maybe.

You think developers like Tripwire are inspired and encouraged to make their games better (or continue making games at all) by having ungrateful little brats treat them like garbage?

No. It's the people who appreciate the products and services they provide that motivate them. The fans. Not the haters.
 
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It's a game of balance. There is wanting something to get perpetually better, and taking the steps and efforts to make it so, which is an excellent thing, then there is whining because something is not making up with one's expectations, and wanting it to magically get better right now, without acknowledging all the work it takes behind it.
One group of people like ragging on paying customers. Paying customers want results. I said it before and ill say it again: All tripwire has to do is issue refunds to those that are disappointed with the product. Supporters can continue to wait it out. It's not being entitled. It's not being complacent. It's business.



Having said that: To tripwire what can the community do to help you? Many of us paid for the beta to shape and influence the game while its in development. Ask specific questions. Let us give feed back within a context that you shape. Let us do the Quality Assurance! We know we were getting into deep waters when we paid up, let us swim! Tripwire can immediately increase it's effective staff by dozens if you let the community help. the community is just as passionate about this game as tripwire and both parties are financially invested. Let's work together!
 
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All tripwire has to do is issue refunds to those that are disappointed with the product. Supporters can continue to wait it out. It's not being entitled. It's not being complacent. It's business.

If you buy a game you've specifically been told is not complete and then demand a refund because it isn't complete, you are sabotaging the game's future by pulling money out of its development and making it look like fewer people are interested in the game at all. And why? Just so that you can wait to buy it later, like you should have waited in the first place if you understood what an "Early Access" or "Beta" means?

I have no sympathy for people like that. They are actively stabbing Tripwire in the back and sabotaging their ability to get this game made.

But hey, if anyone really wants to be like that, they need to talk to Steam, not demand one from the developers on their forums (and annoy those of us who understood what an Early Access is and wanted to be here). According to the new refund policy:
When you pre-purchase a title on Steam (and have paid for the title in advance), you can request a refund at any time prior to release of that title. The standard 14-day/two-hour refund period also applies, starting on the game
 
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TL;DR Early access was done too early. Now its creating a rift in the community and will hurt future sales.


If you buy a game you've specifically been told is not complete and then demand a refund because it isn't complete, you are sabotaging the game's future by pulling money out of its development and making it look like fewer people are interested in the game at all. And why? Just so that you can wait to buy it later, like you should have waited in the first place if you understood what an "Early Access" or "Beta" means?
Business is Business. Not addressing this will cost them more later. In revenue or PR.
I have no sympathy for people like that. They are actively stabbing Tripwire in the back and sabotaging their ability to get this game made.
Not your call to have "sympathy" . You make it seem like people will return in large quantities. If that is the case then the product is not up to par. That would be a issue to address before its officially released. Once again, business.
But hey, if anyone really wants to be like that, they need to talk to Steam, not demand one from the developers on their forums (and annoy those of us who understood what an Early Access is and wanted to be here). According to the new refund policy:
No one implied that customers on a forum (where no monetary transaction took place) demand a refund on steam, that would be stupid. Tripwire can work with steam and make a formal announcement offering refunds to those that want out. Its simple a option. Like what happened with Batman:Arkham Knight. That game got pulled by the devs and a open letter was made to the public addressing its concerns. Even then ,people still chose to keep the game in good faith.

I'm not sure if "release of the title" means when it leaves Early Access status, and therefore if the 2-hour limit won't apply...

But if Steam staff see people demanding refunds for early access games after playing for two hundred hours or something like that, it might fall under their "abuse of the refund system" rules. Good luck, either way. :rolleyes:

Anyways, I think we all know most of the people who constantly threaten to get their games refunded aren't ever going to DO it. They're just going to threaten it in the hopes that they'll get treated like V.I.P.s, as though the developers will be desperate not to lose players who don't want to pay for their games, who behave counter-productively during Early Access, and constantly harass other players. :rolleyes:



They have been listening to the community, though. Our feedback has been shaping the game. It just takes a while for a small dev 50 employees is not small. Tripwire is not a 3 man mod team. Its a company. team to IMPLIMENT the results.
Implementation is not in question at this point. Its communication. Paying customers are curious about the developing product they purchased. Are their most ardent concerns being addressed? Even a formal statement by tripwire saying they will no longer be disclosing information on the development process with the public until they are ready. That would be a clear concise action. Then people can make a decision if they want to continue supporting the project.
People think they can come in here and ***** about the game Its a forum. To communicate. About Tripwire products. in the most unconstructivemanner possible and expect a patch a week later. If only game development was that simple.


Tripwire is aware of the type of business and its consumer base it has involved itself in. If they didn't, Tripwire would not be successful. When you are the one paying, being "understanding" is a choice, not a give in. When you are the creator, you set the price and terms for your creation. If the two parties (payer, creator) can't come to terms business will not take place. The exchange of money is the only thing that is making this current relationship rocky. Instead being hype that Killing Floor 2 is on the way, many customers are wondering "wheres the rest of the game?"
 
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