1 - No breath-control
Breath control is realistic and a key feature of the game and likely won't be removed. Sway affects from stamina, etc will be increased however.
2 - Perhaps longer pause to stand up, crouch, prone when the stamina is low
We'll have to look into this one. What do other people think about this?
3 - No prototype weapons
Some of the "very" rare weapons won't be there. But the MKB and AVT are still planned to be there, but in more limited numbers. The STG was in RO1, and the MKB will fill that role for RO Classic. Additionally, without starting yet another flame war on the subject, no one yet has proven that the MkB wasn't there. Our burden of proof for including a weapon in Red Orchestra (for the mod, RO1, and RO2) was that someone had to prove that it WASN'T there. So for RO classic mode we'll stick with the same rules we applied to the original game.
4 - No upgrading/leveling
Player will still be able to get ranking and XP, and the mode will be ranked. The ranking and XP will have no effects on their weapon handling or player capabilities however. In this way new players that might like the RO Classic gameplay will be urged to try it out, without being discouraged by not gaining any experience.
5 - Native command voices by default! And ability to read them clearly like it was in RO1
We're looking at making this an option. It will be up to the player to enable it. And I'm not sure what you mean by the ability to read them clearly.
6 - No bandaging
That's the current plan.
Great post Ramm, thanks for sharing such a large amount of info on the new mode. I do have some questions/coments, however, relating to the items listed in the quote above.
1) Breath control is realistic now, I agree, but it should only be held for a maximum of 30 seconds or so. People can hold their breath for longer, yes but you start to get jittery if you hold it for a longer time. Alternately, you could have breath control on for >1 minute but with sway becoming more pronouced after 30 seconds or so.
2) Please add this.
3) While I agree that there MAY have been an MKB/AVT at Stalingrad. Many RO2 players will prefer to play with these weapons disabled. Could you at least add a server-side option to disable assault rifles? You could have them enabled by default. RO2 players would like to have the option for an MKB/AVT-free game, I think. Adding this option would make everyone happy. Their absence also won't have as bad an effect on team balance as you might think.
4) Removing stat buffs for RO-classic is a good move. When you say the really rare weapons will be absent, do you include the rare loadouts for a common weapon? MP-40II doublemags, MG34 double mag, MN1895 silencer come to mind... I think the other main issue is whether you will be able to select weapon upgrades (sniper scope on the MKB is a perfect example of this--I don't want it). Also RO1 had a "fix Bayonnettes" button with animation. It's a largely aesthetic feature but it does wonders for immersion (plus if could make the rifles a tiny bit less accurate with bayo attached , it would be awesome).
5) Please put this option in all RO2 modes (not just classic). With an additional option to add the subtitles found in RO1 (I think that is what was meant about readability).
6) I have no problem with bandaging but I think it happens too fast in its current state. Being able to bandage a teammate would be awesome. Generally-speaking, bandaging ishould take time (>30 seconds), it should be not stealthy (wounded person yelling in pain) and make you vulnerable (maybe add a zoom component (simulating concentration on bandaging), locked at the ground if bandaging self or teammate being bandaged). This would decrease sitautional awareness and increase vulnerablilty
In any case, I look forward to RO-Classic and the big content patch (here's also hoping for a PzIIIJ1).
Will the MG tracer ricochets from RO1 be making an appearance in RO2 (it would benefit all game modes, immersion-wise). Bullets won't need to ricochet, just make it a visual enhancement)?
I also have one last question, as tank commander in RO-Classic, will you spawn outside the tank with tanks being fully enter/exitable like in Darkest Hour (no insta-exit but having to move to a crew position with hatch and then animating out of it)? Wehrmacht panzer crew have the most awesome uniforms but you never see them
.
Cheers and thanks,
Fafnir_6
Edit: please disregard point #1