Dunno how feasable an idea it is, but here we go.
Essentially, it's a PvP race to see who can gather the most DOSH in a game of KF. Each wave, every zed will spawn at once and wander aimlessly, only attacking players who stray too close to them. Dosh is awarded on a per damage basis as per usual, to stop certain perks overshadowing others. Obviously, the better you do, the better gear you can kit yourself out with and take on the zeds with next wave, though the less you spend, the better chance you have of winning. Not sure how how to handle every player dying though. Perhaps the highest player will win, or everybody will instantly respawn with a knife and 9mm again, but retaining any money earned.
Additionally, I thought someone might revive the Zed Control Device into a working device that a player might use to eithe attract more zeds to themselves or swarm specific players or locations for massive combo kills. I imagine this gamemode to be most fun on a maze-like map like Bedlam or KF-Harbor. Either that or a massive map like Farm of MountainPass.
Like I say though, not sure how feasable it is and probably plenty things to take into consideration, but it's just an idea after all.
Essentially, it's a PvP race to see who can gather the most DOSH in a game of KF. Each wave, every zed will spawn at once and wander aimlessly, only attacking players who stray too close to them. Dosh is awarded on a per damage basis as per usual, to stop certain perks overshadowing others. Obviously, the better you do, the better gear you can kit yourself out with and take on the zeds with next wave, though the less you spend, the better chance you have of winning. Not sure how how to handle every player dying though. Perhaps the highest player will win, or everybody will instantly respawn with a knife and 9mm again, but retaining any money earned.
Additionally, I thought someone might revive the Zed Control Device into a working device that a player might use to eithe attract more zeds to themselves or swarm specific players or locations for massive combo kills. I imagine this gamemode to be most fun on a maze-like map like Bedlam or KF-Harbor. Either that or a massive map like Farm of MountainPass.
Like I say though, not sure how feasable it is and probably plenty things to take into consideration, but it's just an idea after all.