More Destruction!
Yes, seriously make destruction a top priority. It is very frustrating to see that weapons have almost no impact on the environment.
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More Destruction!
As it currently stands in dev, freeaim in ironsights is a player option. We have people who prefer it both ways, so the compromise was to allow people to choose the one they liked more. Generally speaking, there's a lot more player choice available this time around.In the mortar clip you can cleary see how the weapon is always centered while aiming even when he aimed to the left. This would look different in RO2/RS.
As it currently stands in dev, freeaim in ironsights is a player option. We have people who prefer it both ways, so the compromise was to allow people to choose the one they liked more. Generally speaking, there's a lot more player choice available this time around.
To people concerned that this will be another knee mortar, it won't. We allow far fewer M79s than we did knee mortars in RS. In addition, the M79 is a lot harder to use at long range and it's also useless up close. There is a minimum arming distance on the projectiles, so if you're too close, you'd better hope that a) you hit the person directly and b) you're lucky enough to kill them, because that's not guaranteed. That said, I won't lie - this is a powerful weapon and people who are skilled with it do very well. They also run out of ammunition very quickly and are very vulnerable once they've fired. But hey, you know what else is powerful? The RPG...
And lastly, on the topic of destruction, it's fairly unlikely guys. Maybe we can look at some items in maps being "destructible" but it'd only be in the most simplistic sense. I'll raise it internally. Large scale persistent destruction though is murder on the server and network and unless the engine is designed with that in mind (Unreal definitely isn't) then it's a good way to kill the game's performance fast.
But infantry weapons generally don't.
hard to use and even harder to master,...i like that,keep the learning curve steepIn addition, the M79 is a lot harder to use at long range and it's also useless up close. There is a minimum arming distance on the projectiles, so if you're too close, you'd better hope that a) you hit the person directly and b) you're lucky enough to kill them, because that's not guaranteed. That said, I won't lie - this is a powerful weapon and people who are skilled with it do very well. They also run out of ammunition very quickly and are very vulnerable once they've fired. But hey, you know what else is powerful? The RPG...
Off topic: Will the game make use of DX12?
I may have missed it, but has there been any mention of minimum hardware requirements for the game yet?
what about fire propagation
i assume there are napalm strikes and it would be a shame if stuff was not set on fire
what about fire propagation
i assume there are napalm strikes and it would be a shame if stuff was not set on fire