As the topic title summarizes, I am throwing a few things on the table for TWI and all of the fans of Red Orchestra. These may have been covered before, and probably have been thought about at TW as well, but here goes anyways.
For one, I don't think a player really deserves five points for resupplying a machine gunner. Half the time, the machine gunner will get killed before he even needs to use the ammunition a teammate supplied him with anyways, lol.
But don't get me wrong, supplying a machine gunner is a good way to help out your team, but is it really equivalent to half a captured objective? Supplying an MG should be one point, and one point only. Maybe two points, but that is even pushing it still. I believe one point is still a good enough incentive for a player to take a couple extra risky steps and help out a gunner.
With the five point thing we got going on now, a lot of players first instinct upon respawning is to find the machine gunner with the white text below his name, then bam, five free points. I guess the game assumes because of what you just did, the machine gunner will get at least five kills from the belts of ammunition you gave him, although I don't think that's why TWI made it five points. They probably made it five points to promote teamplay, which is good, but I don't think it needs to be five points just to promote teamplay. One point should be plenty.
Secondly, and a little more important I think then the whole machine gun resupplying ordeal, there should be a new weapon position: the shouldered position. This, I believe, has probably been considered by TW in the past, or maybe even right now.
My idea of the weapon-shouldered position and it's difference in comparison to the hip position is that it is faster to bring up the sights (due to the weapon already being at your shoulder; then it is only a matter of lining up your sights), more accurate unsighted shots due to less free aim (and maybe make hip shooting a little harder), a reduced sprinting speed, and the most obvious would be the gun is noticeably closer to your face, looking bigger then it does in the hip position.
Mainly, the shouldered weapon position would be used when a player feels he is close to encountering the enemy, so in case he is surprised by a hail of bullets, lining up his sights takes little movement on his part and is easier to access then having to pull the gun all the way from his hip to his cheeks.
How often have you died in Red Orchestra because your enemy got his sights up before you? I know I die everyday at least a couple of times because of it, and I always wish I could just be a little more ready for those occurrences. Having my weapon already at my shoulder would make life in a hot zone easier for everybody. Yes, even the enemy.
I've seen plenty of videos on the internet of soldiers running at almost an all-out sprint with their weapons shouldered. So to translate this into RO, maybe make sprinting with the weapon-shouldered position about 50-70% of that of your normal, all-out sprinting, accompained with a realistic amount of weapon bob.
What do you guys think? Do you agree or disagree? If you feel my suggestions should be modified, write about it. If you think I nailed it, tell me so. I want to know what people think about a shouldered weapon position. I believe it would change RO's gameplay for the better. Everything would be more interesting when your gun is ready to go.
And just as a side note, the HL2 World War II mod Resistance & Liberation has all three weapon positions: sighted, shouldered, and hip.
For one, I don't think a player really deserves five points for resupplying a machine gunner. Half the time, the machine gunner will get killed before he even needs to use the ammunition a teammate supplied him with anyways, lol.
But don't get me wrong, supplying a machine gunner is a good way to help out your team, but is it really equivalent to half a captured objective? Supplying an MG should be one point, and one point only. Maybe two points, but that is even pushing it still. I believe one point is still a good enough incentive for a player to take a couple extra risky steps and help out a gunner.
With the five point thing we got going on now, a lot of players first instinct upon respawning is to find the machine gunner with the white text below his name, then bam, five free points. I guess the game assumes because of what you just did, the machine gunner will get at least five kills from the belts of ammunition you gave him, although I don't think that's why TWI made it five points. They probably made it five points to promote teamplay, which is good, but I don't think it needs to be five points just to promote teamplay. One point should be plenty.
Secondly, and a little more important I think then the whole machine gun resupplying ordeal, there should be a new weapon position: the shouldered position. This, I believe, has probably been considered by TW in the past, or maybe even right now.
My idea of the weapon-shouldered position and it's difference in comparison to the hip position is that it is faster to bring up the sights (due to the weapon already being at your shoulder; then it is only a matter of lining up your sights), more accurate unsighted shots due to less free aim (and maybe make hip shooting a little harder), a reduced sprinting speed, and the most obvious would be the gun is noticeably closer to your face, looking bigger then it does in the hip position.
Mainly, the shouldered weapon position would be used when a player feels he is close to encountering the enemy, so in case he is surprised by a hail of bullets, lining up his sights takes little movement on his part and is easier to access then having to pull the gun all the way from his hip to his cheeks.
How often have you died in Red Orchestra because your enemy got his sights up before you? I know I die everyday at least a couple of times because of it, and I always wish I could just be a little more ready for those occurrences. Having my weapon already at my shoulder would make life in a hot zone easier for everybody. Yes, even the enemy.
I've seen plenty of videos on the internet of soldiers running at almost an all-out sprint with their weapons shouldered. So to translate this into RO, maybe make sprinting with the weapon-shouldered position about 50-70% of that of your normal, all-out sprinting, accompained with a realistic amount of weapon bob.
What do you guys think? Do you agree or disagree? If you feel my suggestions should be modified, write about it. If you think I nailed it, tell me so. I want to know what people think about a shouldered weapon position. I believe it would change RO's gameplay for the better. Everything would be more interesting when your gun is ready to go.
And just as a side note, the HL2 World War II mod Resistance & Liberation has all three weapon positions: sighted, shouldered, and hip.
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