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I wonder if anyone has noticed this mod, yet:
http://www.hamandjam.org/
looks like it's based on the source engine. one could ask if we really need another ww2 based source-shooter, but judging from the videos this looks pretty solid to me. they seem to know where they want to go with this...
whenever i click on "multiplayer" in either RO or MN i get a message that says "steam must be running and you must have an active internet connection to play multiplayer". steam is running and i am online. i can play other games online via steam, too. practice mode works, though. any help?
thanks!
Hey, do you want to play some good old day of defeat via steam?
version 3.1 is the last gritty one you remember before they went commercial.
there are 4 servers up at least and sadly there aren't many players (0 most of the time, to be honest). maybe some of you will give it a try or at least...
i know RO isnt going to be updated anymore, but in case you/they are going to do somethin in the same fashion as RO (FPS, use of ironsights that is) for RO2 (or whatever it will be called) this could be a good idea. maybe some mods could find this idea useful, too. this came to my mind after...
what do you think about the ability to fold the stocks of the mp40 and the pps43?
you could use the "attach bayonet"-key to collapse the stock for example. this could affect the free aim in a positive way, the gun control in a negative way (recoil kicks in harder when in IS) and somehow affect...
..not around the center of the player. this would be/look really cool
but would also make shooting the MG from prone position difficult. can anyone tell me how hard it is to swing around an entire machinegun (something bigger than an M249, i guess the DP and the german MG42/34 were a little...
I dont knoew if RO has been slightly changed to please the trial-players (all class names are english now f.e.), but everytime i launch RO and start a game i get the "overview map on initial spawn" and these hints although i turned them off the time before. i
ok, i played the mod long enough to know that the message "magazine is heavy/light/very light" gives you an indication of how many bullets are left since magazines that havent been emptied completely get put back into the cycle instead of adding the left bullets all together into a new magazine...
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