say, worst in what kind of way?
The way it'll affect CURRENT KF player?
The additional mode won't affect what KF known in any ways.
If it is implemented current players who don't feel like playing DM can just avoid the cursors from the DM menu. Avoid it like plague, purist co-op players. And we're all happy.
What do you got to lose guys? You're not obliged to play DM in anyway, and again I said it, "additional feature". Got COD:WAW but hated zombies? Then don't play the zombie mode. It's mere avoiding the mouse cursor into activating the zombie mode. lol.
I'll breakdown again how DM could benefit KF in most ways.
1. Attract more diversed players. The arguments before about CSS and UT players aren't cooperative? I've come from UT/Quake, and I enjoyed KF. It's a blast. It's just that I would like to feel the weapons within competitive arena aswell. And I feel that DM comes from most FPS, so why not KF? More players, more in-game advertising targets (the movies that shows the shirts, DLCs and such).
2. how long players would keep excited and motivated to play KF if their levels are maxed out? I do tend to get bored with character development games when my character got maxed out. Such as diablo. Repeat the process again and again and again. 2 times I beat diablo and that's it. yea sure, the higher level character would have the upper hand but that's really the point : how about giving the players the satisfaction feel to what they've earned? DM is easy to pickup but very difficult to master.
3. Some "less polished" game still lived on by DM to this day. Example? I still play UT classic (UT99) to this second for variety. It still have hundreds of servers online. More example? 4DRulers' Gore : ultimate soldier. Go google it. And... dare should I say, quake? Google for cube and sauerbraten aswell. They both offer DM game, free, and less polished than KF. yet the servers are populated most of the time. Or AssaultCube. I stop playing em since the weapons are kinda weird, not really exciting to shoot with. What's the diff to those games when KF got DM? The weapons. The atmosphere, the feel of firing up your bullpup and such. The blood, the engine technology etc.
*
4. It doesn't really significantly affect KF in any way, specially in negative ways, at least too much that will derail the TWI focus on developing the core gameplay of KF. The way it'll affect KF in development? I've said it already, and you've said it aswell already there're tons of community made mutators/mods/maps. Tripwire can fetch one that has the most solid base and bake it from there.
5. DM can grow into several game modes which will enrich KF. One I've suggested before. Last man standing DM. It's like "tag" game, and there're still some co op elements in it. Players hunt down the most powerful guy.
All I see from the replies and the arguments on WHY KF shouldn't have DM mode, seems to be over excessive paranoia of DM game mode? Is it?
Again I suggested DM as ADDITIONAL feature. I'm not asking the devs to fully replace the KF game style/core. But ADD IT instead. The co op and the core game will left unharmed.
I'm off guys. I've said what's in my head already and i dont like circling around and throwing the sam arguments over and over again. If TWI implemented vanilla DM I sincerely thank the team. If they won't implement it I sincerely thank them for creating such awesome game
Cheers!