Well, the fortunate thing is when you're under fire, as long as you can place a moderately tight grouping on the person "suppressing you" with a decent rate of fire, you can actually cause enough "suppression" on them to let off some of the danger.
Sounds like a valid tactic to battle being suppressed especially if you have a buddy next to you that can try to suppress the person that is suppressing you.
"For example a rifle or machine gun bullet may only have a suppressive effect within about 1 metre of its trajectory. However, a single artillery shell may suppress a few thousand square metres around its burst"
I quote this bit simply to remember you that suppressive fire is not just random firing bullets in the direction of a target, they need to pass within about 1 meter of a target to make him suppressed. However indeed it's a bigger target than when trying to kill someone, which is one of the exact reasons why suppressive fire is actually used through area fire at ranges where an individual target cannot even be seen. But if you can actually manage to put bullets within 1 meter of the guy actually suppressing you in DH, then the suppressive effect of DH doesn't take away as much control as you claim it does .
It's quite silly watchin' somebody spray bullets at you and watching their cone of fire expand because you get a few rounds off at them.
Well considering cone of fire is often used in game terms to depict how accurately a bullet comes out of a barrel I'll refrain from using that term. But indeed the idea of suppression is that someone's ability to aim accurately goes down, and its not that silly considering the same thing happens in real world combat.
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