Tutorial - How To Change Tripwire Weapon,Monsters to Any Else you wont(Model&Animati)
Hello , i will show you how to Change Tripwire Standart Weapon(Bullpup), to any else you wont!
So first we need to understand where its stored!
And for that we need to Open Killing Floor Editor!
Then Chose Animations Menu, then KF_Weapons_Trip Package, and Chose BullPup_Trip.
Will be something like that
So what we got now, its what you see from First Person Camera(Only You)!
We Figured where its stored and now we can start to extract it.
To do this! we need to download a Very Nice Program called - Umodel!
From Gildor.org > Projects > Umodel
Dont forget The Name of Package and Weapon Mesh! KF_Weapons_Trip - its a (Package.ukx) Bullpup_Trip - (Mesh.psk), animation will be extracted atomatically - (BullPup_anim.psa) . Better to Write somewhere(if you closed Killing Floor Editor)
So when we download Umodel ! Better(easy for yoU) to extract in Folder with UKX Packages.
Then you need to Create A Export.txt File and write there
Very simple command!
Umodel -all -export NameOfThePackage(UKX) NameOfTheMesh(PSK)
In our case: Umodel -all -export KF_Weapons_Trip.ukx Bullpup_Trip(ITS Very Important To Keep the same later Size, do not make something like this buLLPup_Trip, if you do this it would not be extracted,simply it would not be found) !
!!!!Save this as!!!!! Export.bat file!!!!
Arhh allmost forgott We need to extract and Texture UTX! So we need to place it in same folder
The Texture is Stored in Texture Folder(it hase almoste the same name as Ukx) KF_Weapons_Trip_T.utx . So Copy that in Animation Folder.
Now press at Export.bat
You will have something like this(if you all do right) And Two Folders !
The First one with Mesh And Animation, the second with Texture.
Nothing special
So you Extracted Model and Animation. Now we need to Import Them in 3ds Max
To do that we need - Actor X Importer(Maded By Gildor) its a MAX Script, that allow us to Import PSK(Mesh) AND PSA(Animation) Files intro 3ds Max.
You can download it at Gildor.org > Projects > ActorX Importer
Once you downloaded it, you can Run 3ds max.
After you Load it .
You will need to Open Max Script Menu > Run Script, in Opened window you need to Copy Gildor's Actorx Importer Script, like at the Picture.
Then you can Run it!
Now You need to Watch the Video.
Video Part
[URL]http://www.filefront.com/16937091/Tutorial.avi[/URL]
This is txt of Video Tutorial:
So i loaded the model that would replace Tripwire Bullpup
Now i need to Run ActorXImporter Script
And Import Tripwire Bullpup mesh
My model hase Wrong Size, direction, position
Need to be Fixed!
Better hide bones and Arms!
This is Kinda Problem Trigger
I dont wont to waist much time on this! You can do this by your own!
You have the idea what it should be!
Now lets go to the next Part!
Nothing special BUt! You will see the Problem !
This is the Problem !This why im Moving objects little UP!
I dont remember if this bone is right! Because Those Bullets! I Guess i Remembered !
You should try to make a better Position For your Weapons!
But for me its good!
Now about bones
! From tip(Bone) ! In game Came Bullet Effect and its very important where is Placed this Bone! Its need to be placed in the Midle
This Mag Release(Bone) - correspond to - Bullet Mesh ! that would Eject from here! So its need to be placed right!
Arh i missed There is need one more Bullet for Magazine Because when it will reload ! Will be Little issue!
Now we can Load Animation
! When you Load Animation! The Position of the bone Go the same as it was!
For every Frame!
And its hard work to Place it at Every Frame.
So the Main issue is with Hands&Fingers Animation! Im looking for a Good solution! But the only thing that i can do is to Place Standart Tripwire for ex: Bullpup Animation on a Biped. But the Problem is in Skining! Or i have an idea )) will look later! If biped animation will work on this mesh would be nice!
So this is it!
But tavor looks Fine ! So Its very simple )))
Good Luck!
Hello , i will show you how to Change Tripwire Standart Weapon(Bullpup), to any else you wont!
So first we need to understand where its stored!
And for that we need to Open Killing Floor Editor!
Then Chose Animations Menu, then KF_Weapons_Trip Package, and Chose BullPup_Trip.
Will be something like that
So what we got now, its what you see from First Person Camera(Only You)!
We Figured where its stored and now we can start to extract it.
To do this! we need to download a Very Nice Program called - Umodel!
From Gildor.org > Projects > Umodel
Dont forget The Name of Package and Weapon Mesh! KF_Weapons_Trip - its a (Package.ukx) Bullpup_Trip - (Mesh.psk), animation will be extracted atomatically - (BullPup_anim.psa) . Better to Write somewhere(if you closed Killing Floor Editor)
So when we download Umodel ! Better(easy for yoU) to extract in Folder with UKX Packages.
Then you need to Create A Export.txt File and write there
Very simple command!
Umodel -all -export NameOfThePackage(UKX) NameOfTheMesh(PSK)
In our case: Umodel -all -export KF_Weapons_Trip.ukx Bullpup_Trip(ITS Very Important To Keep the same later Size, do not make something like this buLLPup_Trip, if you do this it would not be extracted,simply it would not be found) !
!!!!Save this as!!!!! Export.bat file!!!!
Arhh allmost forgott We need to extract and Texture UTX! So we need to place it in same folder
The Texture is Stored in Texture Folder(it hase almoste the same name as Ukx) KF_Weapons_Trip_T.utx . So Copy that in Animation Folder.
Now press at Export.bat
You will have something like this(if you all do right) And Two Folders !
The First one with Mesh And Animation, the second with Texture.
Nothing special
So you Extracted Model and Animation. Now we need to Import Them in 3ds Max
To do that we need - Actor X Importer(Maded By Gildor) its a MAX Script, that allow us to Import PSK(Mesh) AND PSA(Animation) Files intro 3ds Max.
You can download it at Gildor.org > Projects > ActorX Importer
Once you downloaded it, you can Run 3ds max.
After you Load it .
You will need to Open Max Script Menu > Run Script, in Opened window you need to Copy Gildor's Actorx Importer Script, like at the Picture.
Then you can Run it!
Now You need to Watch the Video.
Video Part
[URL]http://www.filefront.com/16937091/Tutorial.avi[/URL]
This is txt of Video Tutorial:
So i loaded the model that would replace Tripwire Bullpup
Now i need to Run ActorXImporter Script
And Import Tripwire Bullpup mesh
My model hase Wrong Size, direction, position
Need to be Fixed!
Better hide bones and Arms!
This is Kinda Problem Trigger
I dont wont to waist much time on this! You can do this by your own!
You have the idea what it should be!
Now lets go to the next Part!
Nothing special BUt! You will see the Problem !
This is the Problem !This why im Moving objects little UP!
I dont remember if this bone is right! Because Those Bullets! I Guess i Remembered !
You should try to make a better Position For your Weapons!
But for me its good!
Now about bones
! From tip(Bone) ! In game Came Bullet Effect and its very important where is Placed this Bone! Its need to be placed in the Midle
This Mag Release(Bone) - correspond to - Bullet Mesh ! that would Eject from here! So its need to be placed right!
Arh i missed There is need one more Bullet for Magazine Because when it will reload ! Will be Little issue!
Now we can Load Animation
! When you Load Animation! The Position of the bone Go the same as it was!
For every Frame!
And its hard work to Place it at Every Frame.
So the Main issue is with Hands&Fingers Animation! Im looking for a Good solution! But the only thing that i can do is to Place Standart Tripwire for ex: Bullpup Animation on a Biped. But the Problem is in Skining! Or i have an idea )) will look later! If biped animation will work on this mesh would be nice!
So this is it!
But tavor looks Fine ! So Its very simple )))
Good Luck!
Last edited: