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What maps to exspect

United States keep pushing, many divisions previously fighting in Europe joins in to attack the japanese mainland since the battles in Europe is over, and you fight in cities, in the mountains and everywhere. Later brittish forces joins in while China starts to fight back, alongside with Russia.
 
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Study the history. It would have been a bloodbath. The Japanese were preparing for an attack upon the "mainland" (with many more divisions) and were resolved to fight to the death for their Emperor. I'm not so sure the Americans (Truman, the public, et al) would have been able to stomach the cost in American lives every inch would have cost them. If Guadalcanal, Peleliu, Iwo Jima, Bataan were brutal, an attack on the "mainland" would have been unimaginable. As I'm sure many of the youth here were not aware of the horrificness of the Pacific Theatre until the recent The Pacific series (and to be honest, there is no way the series could do the reality justice) if you've never read up on Bataan you should.

I'm not saying that the Japanese were not defeatable. They (the Japanese) had pretty well resolved themselves to fact of their imminent defeat. However, the Emperor was not willing to surrender unconditionally and felt that through attrition they could negotiate a surrender whereby the Emperor remained. They chose to ignore the Postdam Declaration where they were warned that failure to surrender would result in their "prompt and utter destruction".

As per the game scenario outlined, something from the Chinese or Russians would make more sense. Perhaps a follow up with American troops.
 
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Expect real-world locations as much as possible, true in scale and detail where documentation permits. There will always be some artistic license but for many potential scenarios, a huge wealth of information is available. Don't expect every level to start with landing craft, nor be jungle settings. There will be a mix of many locations, environments. Game play, of course, while not something in the real world, has to dictate certain design decisions. Think of Konigsplatz from RO:OF as a prime example of real world scale and location melded very well with objective based play.
 
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