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Hope they will allow us to hip fire MG42

Mr Milkman

Grizzled Veteran
Aug 10, 2009
401
68
I stumbled across this cool clip showing how to hip fire an MG42, makes me dream of doing the same in RO: HOS how about it devs? Onegaishimasu?!!

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YouTube - Sturmfeuer MG-42
 
I think its already unrealistic enough with out having a mg squad let alone having people run around with hipped mgs.


He brings up a good point.

MGs should be able to be hip fired without crazy recoil, but in game, they operate and are more mobile than they generally were in real life.

It is one of those areas that would be hard to make realistic in an action based game like RO.
 
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I can see hipshooting being possible, but not practical. I don't understand the obsession with wanting/needing to run around like Stallone or Schwarzenegger with the MG42. As stated, you are already one person using the MG42 instead of the actual crew.

I think it will lead to too many players trying to use it as an smg and if that were to happen, that would make the whole thing more unrealistic than if you left out hipshooting period.

This is one of those cases where I say leave it out even though it is physically possible, even if you added terrible recoil to it.
 
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If it's made possible to hip shoot an MG42 in RO:HOS you better have to "mount" or aim it while standing first, then deal with horrendous recoil. Getting into stance first is essential for this to work.

And you should not be able to reload while standing.

The only reason I'm not flat out saying "no" is because it should still be possible to hip fire the other machineguns as well.
 
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The real question is... will they allow us to hip fire with akimbo MG42?

Who needs to hip fire?

1255048813259.jpg


Reenactors, lol
 
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If they make it similiar as MG34 or DP is in RO:Ost (that is, you walk very slowly and firing past 30-50 yards is already a challenge) then it could work out quite well. Maybe make it so that if you fire a long burst the recoil would exponentially increase while with short bursts it would remain far more controllable.
 
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My suggestion is to have capped bursts. So the MG will fire a short burst and stop as soon as control is lost of it. That and sway will do it.

They should also make it easier to reload with MGs: my suggestion is that whenever reload is pressed (even if you are standing), you will automatically crouch down, rest the weapon and start the reloading sequence.
 
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I take it all the posters who are knocking hip fire mg are those who don't or can't hip fire it. I use it VERY effectively in room clearing and close quarters. In fact it's all I like doing with the MG. If it's in the training manual then I think you can't argue about realism... Tiger 2 I like ur suggestion about reloading, but not the stop fire. MAYBE fatigue could set in after a few seconds of semi-accurate hip shooting if that's realistic?
 
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I take it all the posters who are knocking hip fire mg are those who don't or can't hip fire it. I use it VERY effectively in room clearing and close quarters. In fact it's all I like doing with the MG. If it's in the training manual then I think you can't argue about realism... Tiger 2 I like ur suggestion about reloading, but not the stop fire. MAYBE fatigue could set in after a few seconds of semi-accurate hip shooting if that's realistic?

Not quite right. While it is obviously possible and thus realistic, the potential for abuse is soo great it would actually become more unrealistic in the end because of those users who would prefer to use it mostly as an overpowered smg instead of mounting it somewhere and use it as suppressing or supporting fire.

Because of that, I would consider leaving it out. This of course, is just my opinion

It is good that you do make suggestions such as the fatigue you mentioned above though should firing it from the hip be allowed :)
 
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I take it all the posters who are knocking hip fire mg are those who don't or can't hip fire it. I use it VERY effectively in room clearing and close quarters. In fact it's all I like doing with the MG. If it's in the training manual then I think you can't argue about realism... Tiger 2 I like ur suggestion about reloading, but not the stop fire. MAYBE fatigue could set in after a few seconds of semi-accurate hip shooting if that's realistic?
Hmm. Did you ever think that maybe some might actually know what they're talking about?
That is a pretty broad and assumptive brush you're using. ;)

Interesting that no-one noticed that in the second video "rambo" almost never comes close to the big 1mx1m target? And the shooter in the pic is apparently firing at a sniper in a tree (recoil and the laws of physics). Geometry, minutes of angle, etc. always seem to take a backseat in these discussions.

Having said that.... As with all things in war, MG use is as innovative as the operator is capable. However, realism also comes wrapped in the package of "just because you could, doesn't mean you would" (or should). Think atomic bombs....

As the younger generation seems to put so much stock in camera footage, here is a short clip with some realtime WWII film showing a few frames of hip-firing MG use. Keep in mind that a few brief seconds on a video clip doesn't always give the whole context of the situation. And the conditions of the assualt or ongoing battle may not me apparent.

German MG at about 19 seconds in. US forces (jungle) about 26 seconds in.

[URL="http://www.apacheclips.com/media/14166/Total_War_-_Two_Steps_from_Hell/"][URL="http://www.apacheclips.com/media/14166/Total_War_-_Two_Steps_from_Hell/"][URL="http://www.apacheclips.com/media/14166/Total_War_-_Two_Steps_from_Hell/"][URL]http://www.apacheclips.com/media/14166/Total_War_-_Two_Steps_from_Hell/[/URL][/URL][/URL][/URL]


Imo, the overall dis-advantages should greatly outweigh the dis-advantages in the game. Otherwise the tactic becomes overused and the game may as well be BC2 or MW2. <Edit>*** and what Mr. Moe says....+1
 
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