"Do I contradict myself? Very well then I contradict myself, (I am large, I contain multitudes.)" --Walt Whitman
Over time my ideas for what would be a good "fix" to the Firebug have changed as I've had time to think and learn about what changes to the game have brought the current situation about. As a result, my opinions have changed enough that I felt I should make a second thread. Here are my thoughts, 1. being part of my old suggestion.
1. Besides grenades, all of a Firebug's explosives should be incendiary and do fire damage instead of shrapnel damage, and set things on fire. This will result in a small increase to damage but most importantly increase tactical options by allowing use of the Firebug's explosives at closer range.
If balance is an issue, they could be restricted to, for instance 75% fire damage, 25% shrapnel, etc, so some self-damage remains. Range could also be limited. Cost reduction on these items might be useful as well.
2. The current military-style liquid-fuel Flamethrower should be a Firebug's best weapon. This type of weapon is the archetypal flame-based weapon, period. However, the current KF Flamethrower needs to be brought up to par with the other Tier 3 primary weapons. The most fool-proof solution is an increase to damage as well as an increase in price. This is the most important matter, along with the next point.
3. A civilian-style gas-fuel flamethrower should be implemented into the game as a light-weight, low-tier flamethrower. This style of FT typically projects a wide cone of flame in front of it, but is more limited in range and does not leave burning residue of it's own, making it's damage-over-time inferior to the military type. A Firebug should be able to carry both of these weapons at the same time.
Note on these types of flamethrowers: Much harder to set one's self on fire with them, since there is no splashing, burning liquid.
These three changes could bring the FB back in line with the other perks, as well as give him much-needed weapon variety. This comes in the form of a secondary perk weapon as well as a number of other choices he could work with more effectively. It also does this without using fantasy weapons, or questionable "weapons" like flare guns, etc.
Over time my ideas for what would be a good "fix" to the Firebug have changed as I've had time to think and learn about what changes to the game have brought the current situation about. As a result, my opinions have changed enough that I felt I should make a second thread. Here are my thoughts, 1. being part of my old suggestion.
1. Besides grenades, all of a Firebug's explosives should be incendiary and do fire damage instead of shrapnel damage, and set things on fire. This will result in a small increase to damage but most importantly increase tactical options by allowing use of the Firebug's explosives at closer range.
If balance is an issue, they could be restricted to, for instance 75% fire damage, 25% shrapnel, etc, so some self-damage remains. Range could also be limited. Cost reduction on these items might be useful as well.
2. The current military-style liquid-fuel Flamethrower should be a Firebug's best weapon. This type of weapon is the archetypal flame-based weapon, period. However, the current KF Flamethrower needs to be brought up to par with the other Tier 3 primary weapons. The most fool-proof solution is an increase to damage as well as an increase in price. This is the most important matter, along with the next point.
3. A civilian-style gas-fuel flamethrower should be implemented into the game as a light-weight, low-tier flamethrower. This style of FT typically projects a wide cone of flame in front of it, but is more limited in range and does not leave burning residue of it's own, making it's damage-over-time inferior to the military type. A Firebug should be able to carry both of these weapons at the same time.
Note on these types of flamethrowers: Much harder to set one's self on fire with them, since there is no splashing, burning liquid.
These three changes could bring the FB back in line with the other perks, as well as give him much-needed weapon variety. This comes in the form of a secondary perk weapon as well as a number of other choices he could work with more effectively. It also does this without using fantasy weapons, or questionable "weapons" like flare guns, etc.