The phenomenon was completely reproduced.
The server crashes when failing in the player's search.
Patriarch spawn or Patriarch run.
Example:
It fails in the search in waiting on the stand of the KF-Concert_Hall.
The server crashes when Patriarch spawn waiting on the stand.
solo crush log.
Build KillingFloor_Build_[2009-02-09_10.82]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 3171 MHz with 2046MB RAM
Video: ATI Radeon HD 4800 Series (6983)
BossZombieController KF-Concert_Hall.BossZombieController (Function Old2k4.MonsterController.EnemyVisible:0001) Runaway loop detected (over 10000000 iterations)
History: FFrame::Serialize <- AActor:
rocessState <- Object BossZombieController KF-Concert_Hall.BossZombieController, Old State State KFChar.BossZombieController.InitialHunting, New State State KFChar.BossZombieController.InitialHunting <- AController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level KF-Concert_Hall_Final_Beta <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
fix it at once.
thank you for a test by a Japanese community.