Sorry it's a novel but hey......it's logical reasoning
Sorry it's a novel but hey......it's logical reasoning
so on top of keeping the 10 PzDF, the 10 TWB and the 10 TaT servers that have no players, adding more new servers would accomplish what? sitting there empty as well? RO server sales are not going up, and if people are actually buying any, then they must be dillusional or maybe they're all just really rich and that's their plan to pump money back into the economy
don't refund people then....just automatically cancel the billing at the end of the next billing cycle.
like i said, let clans/groups have private servers for wars, practices etc. there are plenty of other ways to promote your clan besides having a server. if those clan servers were so successful at recruiting, then the clan community wouldn't be shrinking so badly like it has been for so long. something that goes along with not a ton of recruiting is the fact that no server that ever has players in it will allow clan recruiting to begin with. you'll probably use the roladder example again to try and refute my point by claiming the "huge" amount of "active" clans, but be honest, a clan that plays once a month (if that) is not really an active clan now is it......yeah there may be about 20-25 clans still out there that are playing 2-4 times a month, which is fantastic that roladder/roleague/drol have continued to keep teams playing, but you've got to look at the reality of the matter.
most clan matches only range from 6v6 to 8v8 which is not big by any standards. the major sign of inactivity is that only a small portion of clan players even pub anymore and when they do, it is usually maybe one night a week for a special event. plus, there is not guarantee that all these clans "taking a summer break" will really be back come fall/winter, unless of course we get some good news regarding HOS to generate some interest back into the game to "gear up" for the new one.
i'd say 80% of clan players only still play RO when it is a practice, scrim or match, all of which would be on small private servers. limiting PUBLIC servers would not lose clan players, but yes, taking away private servers for matches would, which is why i said to not do that. the ironic thing is that competition is what is keeping the few clanners alive is the very same thing that has been killing the clanning community all along! you'll find that the drama that comes with clanning and competitin is probably the leading cause for making people leave the game.
look past clanning and pubbing and simply just look at the steam numbers...they don't lie when it comes to activity. a drop in peak from 1800 to 1200 to 800 in 6 months is a pretty simple thing to graph. those peaks included even the most active days when there were clan matches.
i never specified that each region would get ex amount of servers. i said the ones that have had activity in them would be kept, or if all new ones were created, they would be based off of recent popularity history. if it's 10 UK servers, 5 german servers, 5 russian servers and 5 american servers than cool. if it's 20 UK servers and 1 russian, 3 german and 1 USA then cool. it would be stupid to have 10 NA servers if there are not enough NA players to fill them all. likewise, it would be stupid to have 3 french servers if there are only a small amount of french, who could just play on a german or UK server anyway. whatever it would be, it would be better than having 120 other servers on the list empty.
"forcing" the remaining players onto a few handpicked servers would actually be genius, which is the whole point i am getting at. in those "hand picked" servers, the people playing would determine what the server was like. it would be up to them to decide if the server should be on rotation, on voting, custom maps only, stock maps only, infantry only, 24/7 etc..... if TWI or the server admins of the servers that were left wanted to keep people playing then they'd have to listen to their "customers" or they'd have no players. i guess the theory behind having all these other servers was that "well more servers means more options for playrs to go to so there can't be a monopoly", but over the past year we've seen that that theory has been proven to be wrong.....people don't go over and populate another server, they just stop playing the game in general, which is the worst thing that could happen.
i want more people to play BG2 (very fun game btw) so i will go buy two 50 slot BG2 servers to get more players.....now trade out the game and you'll see how rediculous that sounds.... i want more people to play RO so i will go buy two 50 slot RO servers to get more people players. would you build a football stadium in Antartica to bring more football players to the continent? probably.....not