You should be able to copy and paste from the README file included in the zip file package. But, the answer is "yes" you will need to add every line. It needed to be done for Pariser as well.
You're right the reposted files did not have the .ini instructions in them. ro50pc - those server .ini lines look correct.
Arghhh, that's frustrating. We'll since I'm the one who coded those system files, I guess I'm the responsible party. I just want to confirm that you dropped all of those .u files into the server's System folder and they are being distributed by your redirect. The "Mod" files replace the .upl (player class file) that's normally in the System folder of everyone. Since the .upl cannot be automatically placed in the player's System folder by the redirect server, then the creation of the Mod .u's are necessary. The zombie effect is caused when the ragdolls are not activated by a player class file (either a .upl or the Mod .u's).
I've played half a dozen rounds of this on a 50 player server (I have the week off ). Reinforcements work very well with the Russians usually running out at the 3-4 min mark, making it a very intense battle to the end. You should consider giving the PTRD RGD40 AT nades from Carpathian Crosses. I played a few times as PTRD and shooting at the front of the Stug is useless so the only option is to go commando and try to flank it. Even shooting at the ammo box it takes 2-3 hits so it would be great to have AT nades to disable it's tracks. A lot of people complained of unplayable fps so I'll try and make some meshes for you when I get a chance. A good thing to do is optimize the interior heavy building across from pavlovs house since it's not crucial for gameplay.