I think there is another issue here possibly but I will let shurek answer it. I think it only happens when killed by explosion.
At the moment, there are two separate issues going on with the telogreika uniforms, both of which are being worked on at the moment. One, as already noted several times, is the zombie bug being caused by the Mod class files. I know what the problem is here and I should be able to release a "fix" sometime this weekend.
The other issue, as pointed out by Divinehammer, is that I used an alpha layer on the uniform textures which was intended to eliminate the blanket sash from around some of the player models. If the player is blown up by a grenade or HE shell, then the ragdoll will appear transparent like a "ghost". This is due to the alpha layer having another alpha layer (blood spatters/gore) projected on it. EvilHobo put together some really, really nice replacement skins which will get implemented with the above mentioned "fix".
Thanks for your patience
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