You dont "need" .dds, you can make an alpha channel in your skin and save it as .tga. (some people have problems getting the plugins to work)
Aren't Targa files really bloated though? I guess they can be used as an alternative but if you can get .dds to work I would use that first and foremost.
Can you guys explain a little bit about mipmaps? I always uncheck "Create mipmaps" when importing a texture into the the editor. Is that bad?
Can you guys explain a little bit about mipmaps? I always uncheck "Create mipmaps" when importing a texture into the the editor. Is that bad?
Edit: I'm stupid. Another question. Why lights don't have any effect if they're in the skyzone? In the editor it works, but ingame the skydome is just unlit/light actors won't have any effect.
There's two coloured lights in the Leningrad skybox that work just fine. Maybe take a look at that? Are you sure you didn't accidentally set the skydome static mesh to bUnlit or something? It *should* work.
I need to move my whole terrain layer up or make my subtract brush deeper cause i can't make proper rivers or valleys - there's no room for them.
What i tried is to move everything except my world subtract brush a little bit up in front view port, but after rebuild i get "imbedded in level geometry" errors for various actors.
Also i tried to make my subtract brush deeper, but after rebuild the terrain layer disappears.
So are there any other ways?
Thanks.
So always leave them on, unless you come across a rare case where the texture is disappearing completely. This will happen chain link fences, barbed wire, or other thin textures with large alpha areas.
How do I delete textures from mylevel? I thought remove from level, rebuild, delete would get rid of anything but for some textures it will still not allow me to delete them. Is there anyway to pinpoint them in the level itself?