TIME TO GET LOST AGAIN !
The beta 2 of the Lazur 50 map.
Changelog:
Widen up doors and halls
Less SMG
More detail Moved spawns for shorter and more logical run
Added short german radio clip
And other stuff one wil have to find out for himself
Tactical info
The map has 6 objectives
Russians have to attack and the first two objectives are situated at a railarea. These objectives can't be recapped so just fight hard to get them and head on.
Once these objectives are taken the fight for the Lazur warehousearea starts. Keep in mind there are more ways to get there. Don't follow the hurd try other flanks.
Allies can create an extra route to the Lazur warehousearea. To do this they need to blow up a red
door. Keep in mind Axis can recap this capzone
When the Russians manage to cap the Lazur warehousearea the fight for the Chemicalplant starts. Like the Lazur warehousearea this capzone has more ways to get in so it might be usefull to sneak into this area so once again don't follow the mass. Keep in mind Axis can recap this capzone.
When the Russians manage to cap the Chemical plant they out to get the Open field. It's neccesary the Russians control this open field in order to plan their final attack. Keep in mind Axis can recap this capzone.
The final objective is the Generator hall. The Germans use this huge building as their HQ Whipe them out and you win. Allies can create an extra route to the Generator hall. To do this they need to blow up the red door.
DOWNLOAD
http://www.after-hourz.com/misc/drecks/ro/RO-Lazur50_beta2.rar
MORE SCREENSHOTS
Here
EXTRA STUFF
To add more variety into maps I made another picture set for the static mesh package detail-civilian photos. The DDS file is zipped in the rar file. Free to use for any mapper.
Screenshots
The beta 2 of the Lazur 50 map.
Changelog:
Widen up doors and halls
Less SMG
More detail Moved spawns for shorter and more logical run
Added short german radio clip
And other stuff one wil have to find out for himself
Tactical info
The map has 6 objectives
Russians have to attack and the first two objectives are situated at a railarea. These objectives can't be recapped so just fight hard to get them and head on.
Once these objectives are taken the fight for the Lazur warehousearea starts. Keep in mind there are more ways to get there. Don't follow the hurd try other flanks.
Allies can create an extra route to the Lazur warehousearea. To do this they need to blow up a red
door. Keep in mind Axis can recap this capzone
When the Russians manage to cap the Lazur warehousearea the fight for the Chemicalplant starts. Like the Lazur warehousearea this capzone has more ways to get in so it might be usefull to sneak into this area so once again don't follow the mass. Keep in mind Axis can recap this capzone.
When the Russians manage to cap the Chemical plant they out to get the Open field. It's neccesary the Russians control this open field in order to plan their final attack. Keep in mind Axis can recap this capzone.
The final objective is the Generator hall. The Germans use this huge building as their HQ Whipe them out and you win. Allies can create an extra route to the Generator hall. To do this they need to blow up the red door.
DOWNLOAD
http://www.after-hourz.com/misc/drecks/ro/RO-Lazur50_beta2.rar
MORE SCREENSHOTS
Here
EXTRA STUFF
To add more variety into maps I made another picture set for the static mesh package detail-civilian photos. The DDS file is zipped in the rar file. Free to use for any mapper.
Screenshots
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