This week is started to work on the final version
The final version will have some big changes.
On most publics servers the Komsomol appartment is lost in
1 or 2 minutes. Most of the time caused by pubs who doesn't
defend the capzone and just run to kill some.
However it's possible that a small Russian team can give the Germans
a hard time capping the Komsomol which make the gameplay very stale.
This problem is solved in the final version. And a pity i didn't noticed this before.
The Komsomol has got a better entrance for Axis now.
Unfortunatly this will make it get capped in 30 seconds cause it don't see a change in public gameplay.
Don't know how and don't see no reason to make it so that even a retard understands he has
to defend the Komsomol at the start of the game.....
The Basement capzone is made a tad smaller cause even that capzone
most of the time is lost in seconds.
I don't have plans to change the Krasnaya Appartments
I didn't bump in any problems there.
It will have more defensive opportunities in the Churchpark
I like the fights in that area and in my opinion it's lost to soon in the
beta 3 version. So the Allies will have more opportunities to hide and use
the Church itself to cover that area. And the capzone is moved more towards the church.
The Warehouse capzone is smaller and more defined.
There is more cover in that area to. The Axis now really have to push into the Warehouse
area and keep the Russians away.
More changes:
Another sky and light
Some custom Soviet propaganda stuff
Some more reinforcements
Some other light settings
The final version will have some big changes.
On most publics servers the Komsomol appartment is lost in
1 or 2 minutes. Most of the time caused by pubs who doesn't
defend the capzone and just run to kill some.
However it's possible that a small Russian team can give the Germans
a hard time capping the Komsomol which make the gameplay very stale.
This problem is solved in the final version. And a pity i didn't noticed this before.
The Komsomol has got a better entrance for Axis now.
Unfortunatly this will make it get capped in 30 seconds cause it don't see a change in public gameplay.
Don't know how and don't see no reason to make it so that even a retard understands he has
to defend the Komsomol at the start of the game.....
The Basement capzone is made a tad smaller cause even that capzone
most of the time is lost in seconds.
I don't have plans to change the Krasnaya Appartments
I didn't bump in any problems there.
It will have more defensive opportunities in the Churchpark
I like the fights in that area and in my opinion it's lost to soon in the
beta 3 version. So the Allies will have more opportunities to hide and use
the Church itself to cover that area. And the capzone is moved more towards the church.
The Warehouse capzone is smaller and more defined.
There is more cover in that area to. The Axis now really have to push into the Warehouse
area and keep the Russians away.
More changes:
Another sky and light
Some custom Soviet propaganda stuff
Some more reinforcements
Some other light settings
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