Congrats to Xenny-baby, DrGuppy-baby, and Slyk-baby!
It's clear that the Devs really emphasize that with 16 players per side, the size and complexity of a map must be relatively small to maintain the intensity of combat that they are looking for. Realism in scale and layout are great, but I don't think they like the lack of density of players that Slyk's maps have, and Leningrad's debatable tank situation must have just kept it out of first place. I'm sure the arguments between the judges were fierce and long, like a good round on any of these maps.
Once again, thanks to everyone who works and works and works on maps for RO--every little contribution helps!