I'm not arguing with your opinions, or feelings about how things are or should be -- there's little value in it as any argument of opinion is just a bickering contest of who's louder or goes on longer.
Huh? Excuse me, but I thought I would have posted arguments, just as others have. Just because I said some of them are based on my opinion I'm just trying to be louder?
A corollary point of added realism is that zoom allows for and even enforces more realistic use of weapons,
That's what I wrote too, and in the case of the "Battlefield" games or the "Call of Duty" series this is true. However, in Red Orchestra we already have a huge advantage if we use the iron sights to aim, because hip-shots are extremely inaccurate. We don't need artificial bonuses like zoom, increased weapon-accuracy or additional damage and what-not.
So we already use the weapons realistically (excluding teamkillers, rambo-players or hip-shooting-gods
).
So thats not a problem for me.
So I assume you want to say, that a zoom function would give us the accuracy we would have in real-life.
I could go ahead and point out that the soldiers were stressed, scared, hungry and cold so our in-game soldiers can shoot pretty well, given the circumstances but I don't want to, because almost every thread about weapons is full of this and I don't think that it belongs in any thread on here. Just my opinion...
I want to point out though, that we already have a feature that lowers our mousesensivity while we use the sights, and in terms of shooting and aiming, that's the same thing as a zoom, it just doesn't zoom visually.
When you zoom to a target, it is harder to miss it because it is bigger on your screen and you have to move your mouse farther to miss it. By decreasing the mousesensivity we get the same effect, just without a visual zoom.
As I said before, the bigger FoV is realistic (in my opinion), and a zoom just from looking over a weapon is not (in my opinion). So I still don't see a reason why we would need it? Surely the accuracy can't be the problem as I wrote above.
So maybe our ingame spotting skills are hampered as we don't have a zoomfunction?
As I said before, everything in the game is smaller on the screen as it would be in reallife, so we have to fight in a toy-world. That's part of the game's suspension of disbelief. You aren't a soldier, just from playing RO, but you can feel as one while you play it, although everything happens on a smaller scale.
As everything appears smaller, it is harder to spot objects that are far away.
We could possibly fight that with a zoom-function, but do we want that?
Do we want to stretch out the suspension of disbelief and implement a magical (because that's what it would be like!) eye-zoom just so we can see farther?
Many of us don't want that, some of us do. Here's were the argumentation stops and its little more than a matter of taste.
However, this all is based on the assumption, that the game-world of RO would be realistic and just the FoV was wrong.
But its not!
Take a look at the linked photograph and tell me all the places were someone with rifle could hide and wait to kill you:
http://homepage2.nifty.com/deutschlandseminar/berlin1.jpg
Now have a look at this famous image:
http://kora.host.sk/kpm/velkeobr/berlin.jpg
Tell me, where the 31 ROPlayers are on that one.
Its hard, isn't it? Here's a city-shot in RO as a comparison:
http://www.gamers.com.sg/uploaded/Image/RO1.JPG
And here's another one:
http://pix.nofrag.com/ba/41/43ad1b08a5ad8eef5982a2bf7f8d.jpg
That's a different league, isn't it? How many places are there, were enemies could hide or come from? Two? Four? Ten?
Is it really that unrealistic that we can't see other players from as far away as we possibly could in real life?
Or a desert:
http://www.sheltoweehikes.com/photogallery/Arizona/k40 Arizona desert.JPG
Behind which of the bushes are Fritzes?
And where are the bushes here, let alone the Fritzes?
http://www.2404.org/downloads/Red Orchestra: Ostfront 41-45/11384761164.jpg
Or here:
http://home.comcast.net/~ride4haiti/high desert with snow-capped mt. jefferson-1.jpg
Could you spot a hidden soldier here?
Now look here:
http://www.gamers.com.sg/uploaded/Image/RO3.JPG
Do you really think it would be more realistic if we could see (and hit) farther than we already can in RO?
Our maps are A LOT (just trying to be louder here, you know...) smaller than real battlefields, and if we try to create bigger landscapes we have to leave out details and we have huge, blank, hills, were an enemy is practically glowing while he would be perfectly hidden in the grass in real life.
I'd say that we can still see and hit much too far for the ranges we have in RO. And a zoom-function, that would be a matter of taste to begin with (a taste which many of us don't share, including the developers appearantly, or else the function would already be in. As you said, its easy to do, and we can already do it with a bit of .ini-magic although it only works offline) would make matters worse.