It means that certain elements have to be different in order for gameplay not to suffer.
Unfortunately, these elements = increased hardware requirements.
Unfortunately, these elements = increased hardware requirements.
I would also like to point out that IRL it is a whole lot easier to tell if there is a guy standing right beind you than it is in ROO. If anything the FOV should be increased because right now we are significantly more handicapped in being able to detect players right next to us than we are in being able to headshot a guy at 500m.Just wanted to back up Dslyecxi:
Those who are against zoom because "eyes don't zoom" either missed the point or don't understand it.
- Our eyes don't "see", our brains do.
- This about perception, not just optics.
- Because computer monitors can't replicate the optics of our eyes, the perception can be "off", in-game. (e.g., things seem farther away than they would in real life)
- Having an optional, temporary zoom helps to compensate for the limitations of screens to more closely mtch our perception when our brains are "focusing" on long distances.
That's why many games and simulators have an ironsight zoom (Operation Flashpoint, if you want to talk about a "realistic game") Other games have used this feature well, with a good risk/reward: While zoomed you have less fov, aiming speed, and range of motion.
Dslyecxi does an excellent job trying to explain this in previous posts so I'll leave it there.
I would also like to point out that IRL it is a whole lot easier to tell if there is a guy standing right beind you than it is in ROO. If anything the FOV should be increased because right now we are significantly more handicapped in being able to detect players right next to us than we are in being able to headshot a guy at 500m.![]()
Quote on Yoshiro from Tripware at Steam forums:
"I've been playing for 6 years and am still carp (yes, its a fish) with a boltie."
Just wanted to back up Dslyecxi:
Those who are against zoom because "eyes don't zoom" either missed the point or don't understand it.
- Our eyes don't "see", our brains do.
- This about perception, not just optics.
- Because computer monitors can't replicate the optics of our eyes, the perception can be "off", in-game. (e.g., things seem farther away than they would in real life)
- Having an optional, temporary zoom helps to compensate for the limitations of screens to more closely mtch our perception when our brains are "focusing" on long distances.
That's why many games and simulators have an ironsight zoom (Operation Flashpoint, if you want to talk about a "realistic game") Other games have used this feature well, with a good risk/reward: While zoomed you have less fov, aiming speed, and range of motion.
Dslyecxi does an excellent job trying to explain this in previous posts so I'll leave it there.
What you talking about ? FOV is fine...plus...most of the times i hear more than i see. Hearing is such a big factor in ro, specialy if you use a 5.1 headset or system.If anything the FOV should be increased because right now we are significantly more handicapped in being able to detect players right next to us than we are in being able to headshot a guy at 500m.
you should run for officeI don't think the zoom in is a good idea, but I'll support it if it helps me get that damned Marksman Gold.