Lemur, I'm sure that in real life you personally can't throw very far, but these guys are soldiers who are used to physical work, not skinny gamers with atrophied muscles and vitamin-D deficiency like some of us...
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Lemur, I'm sure that in real life you personally can't throw very far, but these guys are soldiers who are used to physical work, not skinny gamers with atrophied muscles and vitamin-D deficiency like some of us...
I'm an avid nade thrower and precision killer (inherent part of brutality) and I'd say what we really need is enhanced nade physics instead these sticky ones we got. And bouncing nade sounds would be good too cause nades are disturbingly silent.
The distances don't bother me. The precision accuracy does.
No. Throwing distance is fine.Those age old 'spam' comments need to be looked at in context. It's due to map design. You build a tiny three street map (narrow streets at that) and all of a sudden grenades become highly effective. A tiny three street map with little rooms you can go in, sounds like grenade heaven to me...
YES! the nades need to roll on the ground. ya maybe if in real life if you throw it in dirt it might not roll very far, but it would not stick in the ground like in the gameWhat really bothers me is how freaking useless the underarm toss is. It literally drops it at your feet. I've tried lobbing hte nade over small fences with the underarm, and it plops the nade down right on top of the fence and it explodes in my face. Grenades also really need to roll more.
Had such a horrible night on Odessa last night it was like a bunch of DoD Avalanche refugees..grenades flyng everywhere.