quite the same way i also beleive a satchel planted on the ground would have to afftect to a tank sitting beside it, or if the satchel is on top of the tank it would also have a null effect.
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I'm sure. I will be driving with the hatch closed and will be the only one killed when a grenade explodes outside the vehicle.Sichartshofen, are you sure that that is what is actually happening? I have never seen a halftrack get taken out by a grenade that lands outside of it. I have, however, killed many half-track crew and passengers by lobbing well-cooked F1 grenades in to the top.
I've killed MANY a half track just by tossing a nade near or under it. It could be an issue where the driver has his slits open but the nade tosser doesn't notice.
That's not it. You can even kill them with nades from a position where the fact that they are "unbuttoned" wouldn't even matter (no direct LOS to a window).
molotov cocktails were used in the war , but they are not issued weapons , so the realism is more to a makeshift weapon , but rifle grenades do need to be in the gameHEAT charges don't simply "burn the occupants" with "heat."
HEAT = High Explosive Anti-Tank. Those are shaped charges that melt the armor boring a hole in it with a jet of liquid metal. I believe it's this flying molten and not quite molten metal that kills the crew and does the major damage.
On this subject, I'm still hoping for Molotov Cocktails. Great for starting engine fires.
no more AT crap until they drop some of the stuff in the game already. there is already WAY too much hand-held AT crap in the game as it is.
Fausts just laying around in boxes like donuts in a food store, and russian ATRs with uber-penetration abilities. pu-lease!
molotov cocktails were used in the war , but they are not issued weapons , so the realism is more to a makeshift weapon , but rifle grenades do need to be in the game
That's not it. You can even kill them with nades from a position where the fact that they are "unbuttoned" wouldn't even matter (no direct LOS to a window).
Not to mention that the GUNNER never dies, and he's standing up and exposed far more than the driver is.
This is definately a bug.