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Server server again not working after update

-MGS- Sniper

Grizzled Veteran
May 22, 2011
869
38
Got server working well from last update

now.. updated tonight now wont even start

server log says

Uninitialized: Log file open, 12/14/11 04:39:19
Uninitialized: STEAMAUTH : SteamAPI_Init failed
Init: Name subsystem initialized
Init: Detected: Microsoft Windows XP 5.2 (Build: 3790)
Init: Version: 3339 (128.29)
Init: Compiled: Dec 9 2011 15:21:41
Init: Command line: KF-EvilSantasLair.rom?game=KFmod.KFGameType?VACSecured=true?MaxPlayers=6
Init: Character set: Unicode
Init: Base directory: C:\kf\system\
Init: Ini:KillingFloor.ini UserIni:User.ini
Init: Build label: Build UT2004_Build_[2004-11-11_10.48]
Init: Object subsystem initialized
Log: Browse: KF-EvilSantasLair.rom?Name=KFPlayer?Class=Engine.Pawn?Character=Corporal_Lewis?team=1?Sex=M?game=KFmod.KFGameType?VACSecured=true?MaxPlayers=6
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 65258->65256; refs: 1291806
Log: Game class is 'KFGameType'
Log: STEAMAUTH : Steam auth system activation successful
Log: Bringing Level KF-EvilSantasLair.myLevel up for play (20) appSeconds: 6.328000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: KFLRules = KF-EvilSantasLair.KFLevelRules0
ScriptLog: Game length = 3
ScriptLog: UdpServerQuery(crt): Port 7767 successfully bound.
Log: Resolving master0.gamespy.com...
Log: Defaulting to false
Log: Defaulting to false
WebAdmin: Loading Available Maps
WebAdmin: Loading Game Types
WebAdmin: XWebAdmin.UTServerAdmin Initialized on port 8075
ScriptLog: [~] ServerAdsKF WebAdmin loaded
ScriptLog: KF-EvilSantasLair.ZombieVolume5couldn't spawn collision tester, move this volume!!!
ScriptLog: KF-EvilSantasLair.ZombieVolume7couldn't spawn collision tester, move this volume!!!
ScriptLog: KF-EvilSantasLair.ZombieVolume39couldn't spawn collision tester, move this volume!!!
Log: Resolving tripwireinteractive.com...
ScriptLog: [~] Starting ServerAdsKF version: 101
ScriptLog: [~] DeeZNutZ - [email protected]
ScriptLog: [~] BadStreak - [url]http://www.badstreak.com[/URL]
ScriptLog: [~] There are 8 lines in the list
KFMaxPlayers: Forcing server max players from 6 to 14
Log: Resolved master0.gamespy.com (69.10.30.248)
ScriptLog: UdpGameSpyUplink: Master Server is master0.gamespy.com:27900
ScriptLog: UdpGameSpyUplink: Port 7768 successfully bound.
Log: Resolved tripwireinteractive.com (69.31.134.234)
Log: STEAMAUTH : EDITED
Log: STEAMAUTH : Connected to Steam Servers
Log: STEAMAUTH : VAC Security Enabled
Critical: ASteamStatsAndAchievementsBase::CheckSecurity
Critical: ULevel::TickNetServer
Critical: UpdateNetServer
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: Level Evil Santas Lair
Critical: UpdateWorld
Critical: UServerCommandlet::Main
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
Log: FileManager: Reading 0 GByte 395 MByte 740 KByte 351 Bytes from HD took 0.621997 seconds (0.492997 reading, 0.129000 seeking).
Log: FileManager: 0.052000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 12/14/11 04:39:29

any ideas as im stumped
 
same error... don't know what to do (

Uninitialized: Log file open, 12/13/11 17:43:10
Uninitialized: STEAMAUTH : SteamAPI_Init failed
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 6.1 (Build: 7600)
Init: Version: 3339 (128.29)
Init: Compiled: Dec 9 2011 15:21:41
Init: Command line: KF-EvilsantasLair.rom?game=Cake-GameType.CakeXmasGameType?VACSecured=true?MaxPlayers=55?Mutator=KFModsChatter.MutChatter,KFNadeWarn.MutNadeWarn,KFARGChat.KFARGChat,KFPatHPLeft.MutPatHPLeft,ServerPerksMut.ServerPerksMut,MutKillMessage.MutKillMessage,cake-spawn-****-mutv2.MutStartInv,MutKFAntiBlocker.MutKFAntiBlocker,AdminPlus_v2_KF.MutAdminPlus,KFBruteMut.KFBruteMut?Difficulty=4
Init: Character set: Unicode
Init: Base directory: D:\spycakesnewkfserver\system\
Init: Ini:KillingFloor.ini UserIni:User.ini
Init: Build label: Build UT2004_Build_[2004-11-11_10.48]
Init: Object subsystem initialized
Log: Browse: KF-EvilsantasLair.rom?Name=KFPlayer?Class=Engine.Pawn?Character=Corporal_Lewis?team=1?Sex=M?game=Cake-GameType.CakeXmasGameType?VACSecured=true?MaxPlayers=55?Mutator=KFModsChatter.MutChatter,KFNadeWarn.MutNadeWarn,KFARGChat.KFARGChat,KFPatHPLeft.MutPatHPLeft,ServerPerksMut.ServerPerksMut,MutKillMessage.MutKillMessage,cake-spawn-****-mutv2.MutStartInv,MutKFAntiBlocker.MutKFAntiBlocker,AdminPlus_v2_KF.MutAdminPlus,KFBruteMut.KFBruteMut?Difficulty=4
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 65258->65256; refs: 1291806
Log: Game class is 'CAKEXmasGameType'
Warning: Missing Function Function KFMod.MP7MFire.ModeDoFire
Warning: Missing SpriteEmitter SpriteEmitter KFMod.FlameImpact.SpriteEmitter11
Warning: Missing Function Function KFMod.KFVetSharpshooter.AddDamage
Warning: Missing Function Function KFMod.MP7MFire.HandleRecoil
Log: STEAMAUTH : Steam auth system activation successful
Log: Bringing Level KF-EvilsantasLair.myLevel up for play (30) appSeconds: 7.961000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
ScriptLog: Mutators KFModsChatter.MutChatter,KFNadeWarn.MutNadeWarn,KFARGChat.KFARGChat,KFPatHPLeft.MutPatHPLeft,ServerPerksMut.ServerPerksMut,MutKillMessage.MutKillMessage,cake-spawn-****-mutv2.MutStartInv,MutKFAntiBlocker.MutKFAntiBlocker,AdminPlus_v2_KF.MutAdminPlus,KFBruteMut.KFBruteMut
Warning: KFPlayerReplicationInfo KF-EvilsantasLair.KFPlayerReplicationInfo (Function Engine.PlayerReplicationInfo.PostBeginPlay:0048) Accessed None 'GameReplicationInfo'
ServerPerksMut: Adding 15 additional serverpackages
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Warning: Failed to load 'X_cp_terrain1': Can't find file for package 'X_cp_terrain1'
Warning: Failed to load 'KF-Kurosawa': Can't find file for package 'X_cp_terrain1'
Warning: Failed to load 'LevelSummary KF-Kurosawa.LevelSummary': Can't find file for package 'X_cp_terrain1'
Warning: Error loading KF-Kurosawa !
Warning: Failed to load 'KF_Asylum': Can't find file for package 'KF_Asylum'
Warning: Failed to load 'KF-Gunstand-b1': Can't find file for package 'KF_Asylum'
Warning: Failed to load 'LevelSummary KF-Gunstand-b1.LevelSummary': Can't find file for package 'KF_Asylum'
Warning: Error loading KF-Gunstand-b1 !
ScriptLog: KFLRules = KF-EvilsantasLair.KFLevelRules0
ScriptLog: Game length = 2
ScriptLog: UdpServerQuery(crt): Port 7717 successfully bound.
Log: Resolving master0.gamespy.com...
ScriptLog: MasterServerUplink: MasterServerGameStats not found - stats uploading disabled.
Log: Defaulting to false
Log: Defaulting to false
WebAdmin: Loading Available Maps
WebAdmin: Loading Game Types
MenuText: No description configured for property 'BrutePkgName'
WebAdmin: XWebAdmin.UTServerAdmin Initialized on port 8075
ScriptLog: KF-EvilsantasLair.ZombieVolume5couldn't spawn collision tester, move this volume!!!
ScriptLog: KF-EvilsantasLair.ZombieVolume7couldn't spawn collision tester, move this volume!!!
ScriptLog: KF-EvilsantasLair.ZombieVolume39couldn't spawn collision tester, move this volume!!!
Log: Resolving tripwireinteractive.com...
ScriptLog: [~] Starting ServerAdsKF version: 101
ScriptLog: [~] DeeZNutZ - [email protected]
ScriptLog: [~] BadStreak - http://www.badstreak.com
ScriptLog: [~] There are 6 lines in the list
NetComeGo: Open myLevel 12/13/11 17:43:39 99.66.236.64:58536
NetComeGo: Open myLevel 12/13/11 17:43:39 67.198.73.48:65296
KFMaxPlayers: Forcing server max players from 6 to 27
Log: Resolved master0.gamespy.com (69.10.30.248)
ScriptLog: UdpGameSpyUplink: Master Server is master0.gamespy.com:27900
ScriptLog: UdpGameSpyUplink: Port 7718 successfully bound.
Log: Resolved tripwireinteractive.com (69.31.134.234)
NetComeGo: Close TcpipConnection 99.66.236.64:58536 12/13/11 17:43:39
Log: STEAMAUTH : Sending updated server details - @
 
Upvote 0
Code:
STEAMAUTH : VAC Security Enabled
ASteamStatsAndAchievementsBase::CheckSecurity
ULevel::TickNetServer
UpdateNetServer
ULevel::Tick
(NetMode=1)
TickLevel
UGameEngine::Tick
Level KF-WestLondon
UpdateWorld
UServerCommandlet::Main
Executing UObject::StaticShutdownAfterError
General protection fault!

History: ASteamStatsAndAchievementsBase::CheckSecurity <- ULevel::TickNetServer
<- UpdateNetServer <- ULevel::Tick <- (NetMode=1) <- TickLevel <- UGameEngine::T
ick <- Level KF-WestLondon <- UpdateWorld <- UServerCommandlet::Main

Exiting due to error
Exiting.
FileManager: Reading 0 GByte 196 MByte 928 KByte 119 Bytes from HD took 0.956993
 seconds (0.815993 reading, 0.141000 seeking).
FileManager: 0.139000 seconds spent with misc. duties
Name subsystem shut down
threadtools.cpp (2574) : Assertion Failed: Illegal termination of worker thread
'CNet Encrypt:0'
Assert( Assertion Failed: Illegal termination of worker thread 'CNet Encrypt:0'
):.\threadtools.cpp:2574

threadtools.cpp (2574) : Assertion Failed: Illegal termination of worker thread
'SteamFindServerThread'
threadtools.cpp (2574) : Assertion Failed: Illegal termination of worker thread
'CIPCServer::m_ThreadClient'
 
Upvote 0
Yep i believe it may have something to do with the auth to the steam servers checking against the whitelist etc or something similar

Ssince only custom content is affected, ive stripped down a server and launched and only used the maxplayers flag changed to 12 and that gives this portion of the error

Log: STEAMAUTH : Connected to Steam Servers
Log: STEAMAUTH : VAC Security Enabled
Critical: ASteamStatsAndAchievementsBase::CheckSecurity
Critical: ULevel::TickNetServer
Critical: UpdateNetServer
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: Level KF-BioticsLab
Critical: UpdateWorld
Critical: UServerCommandlet::Main
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
Log: FileManager: Reading 0 GByte 174 MByte 936 KByte 873 Bytes from HD took 0.896994 seconds (0.782993 reading, 0.114000 seeking).
Log: FileManager: 0.077000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 12/05/11 01:52:01


as opposed to this on a whitelisted server
Log: STEAMAUTH : Connected to Steam Servers
Log: STEAMAUTH : VAC Security Enabled
Log: STEAMSTATS: Stats Are Now Enabled
Log: STEAMAUTH : Sending updated server details -


Anyone else managed to have a custom content server (non whitelisted stuff) working?
 
Last edited:
Upvote 0
yes... i've placed steam.dll and steamclient.dll from 1030 patch (or 1028 can't remember) to my 1031 server and it runned success... But then client crashes with same error )))
Code:
 Build UT2004_Build_[2004-11-11_10.48]

OS: Windows NT 6.0 (Build: 6000)
CPU: GenuineIntel PentiumPro-class processor @ 3000 MHz with 1023MB RAM
Video: NVIDIA GeForce 9800 GTX+ (7533)

General protection fault!

History: ASteamStatsAndAchievementsBase::CheckSecurity <- ASteamStatsAndAchievementsBase::execInitialize <- (KFCinematicGame Entry.KFCinematicGame @ Function Engine.GameInfo.PostLogin : 02EC) <- UObject::ProcessEvent <- (KFCinematicGame Entry.KFCinematicGame, Function UnrealGame.CinematicGame.PostLogin) <- ULevel::SpawnPlayActor <- MatchViewportsToActors <- (Entry) <- ClientInit <- UGameEngine::LoadMap <- AttemptLoadPending <- TickPending <- UGameEngine::Tick <- Level KF-WestLondon <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
 
Last edited:
Upvote 0