Yea, but its terrible, way too small
This is my issue. There is absolutely NOTHING wrong with TW trying to cater to the mainstream, as long as they made it so this mainstream stuff is not stuffed down our throats. This was what relaxed and hardcore realism should have been about, relaxed being for the more mainstream gamers and harcore being for the RO1 vets.
But they DIDN'T! Seriously, I don't get this. It is obvious a large portion of the old playerbase did not want the STG44, or dual mag MP40, or unlockable PPSH drums, or the large number of weapon mods now available. Why did TW not just add a mode that removed theses features?
It seriously could not have been lots of work to make a super hardcore realism mode that removed ranking, removed unlocks, removed prototypes and other gimics and gave us a more historical experience. Nothing had to be added, in fact if anything stuff would have had to be taken out. Why alienate your base like this? This could have been avoided by just making a mode that kept things real for those who want it, and arcade for those who want it. Why not put a little extra effort into the game to do that?
Close, but I was using 2-3 round bursts and pulling down very hard on my mouse. It was on Station and I saw a group of German soldiers chargin the first couple points, shot out a burst and would kill 2 at a time. Sure it is a hard weapon to use, but the way I see it is, why should every weapon be easy to use? Don't forget about stat progression too, but that only means the MKb will be that much easier to use as well.
Might put this game on the backburner for a week and see how it pans out, giving most axis 64 shot mp-40s was bad enough but assault rifles? Feel like just shooting myself as allies now to speed up the inevitable.
wow, I leave for a few hours and come back to see the forum united? WHAT?
Something tells me I should avoid playing until I get some more info on this situation.
About how many MKBs are there in a 64 person server? Do they have the dual bayonet attachment with acog scope on them yet?
I don't want lower recoil because that will make it easier. I want it because battle rifles don't have recoil like that. Realism. What this whole thread is about.
But making it realistic does have the side effect of balancing it with the Mkb42. All the more reason to fix the RO1 recoil on the AVT.
wow, I leave for a few hours and come back to see the forum united? WHAT?
Something tells me I should avoid playing until I get some more info on this situation.
About how many MKBs are there in a 64 person server? Do they have the dual bayonet attachment with acog scope on them yet?
I don't want lower recoil because that will make it easier. I want it because battle rifles don't have recoil like that. Realism. What this whole thread is about.
But making it realistic does have the side effect of balancing it with the Mkb42. All the more reason to fix the RO1 recoil on the AVT.
ro1 recoil on the AVT? What?? The avt wasnt in ro1.
Also don't forget that stat progression is supposed to simulate your character becoming more proficient with his weapons. By the time you get +20% to sway and recoil reduction for the AVT that will properly reflect your character becoming as skilled as the soldiers in some of these videos.