The Mkb42(H)

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Princeps

FNG / Fresh Meat
Aug 29, 2011
109
28
0
New York
This is my issue. There is absolutely NOTHING wrong with TW trying to cater to the mainstream, as long as they made it so this mainstream stuff is not stuffed down our throats. This was what relaxed and hardcore realism should have been about, relaxed being for the more mainstream gamers and harcore being for the RO1 vets.

But they DIDN'T! Seriously, I don't get this. It is obvious a large portion of the old playerbase did not want the STG44, or dual mag MP40, or unlockable PPSH drums, or the large number of weapon mods now available. Why did TW not just add a mode that removed theses features?

It seriously could not have been lots of work to make a super hardcore realism mode that removed ranking, removed unlocks, removed prototypes and other gimics and gave us a more historical experience. Nothing had to be added, in fact if anything stuff would have had to be taken out. Why alienate your base like this? This could have been avoided by just making a mode that kept things real for those who want it, and arcade for those who want it. Why not put a little extra effort into the game to do that?


+1 Read it TWI, nao.
 

FBOTheLiuetenant

FNG / Fresh Meat
Mar 20, 2006
640
104
0
www.righttorule.com
Not that I know of. It would be nice to have a comparison though. Also keep in mind you will have +20% by the time you reach level ~35. So depending on how high the levels go you could be one hell of a shot with a full auto AVT.
 

CrisM1

FNG / Fresh Meat
Aug 13, 2011
199
38
0
Pulsano
there was a bug during the beta when sometimes an assault would spawn with MkB42h.
Even if a bug this was immersive in some kind of ways

People in chat saying something like this

-LOOK AT THAT GUY, HE GOT THE NEW WEAPON
-YEA, HE S SO LUCKY
-I WANT ONE MYSELF TOO
-HOW S THE NEW GUN S PERFORMANCES ?

This made me feel like on the frontline, where soldiers probably said same things about prototypes. Now it's a CHOOSE-MKB42H-CAUSE-ITS-COOL-FOR-KIDS-AND-LEAVE-BEHIND-THE-REALISTIC-MP40-SPAM

This ruined my immersion as this spam made people writing in chat, instead of realistic stuffs, that Skyrim will be a good game after Bethesda's masterpiece... :drumroll:... Oblivion ( the most empty, pointless, unchallening experience ever )
 
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Synesthesia

FNG / Fresh Meat
Sep 12, 2011
92
76
0
lets not turn this into a gun tweaking thread, i hope TWI is reading the thread, because OP has a very good, solid point here. This game is catered to be a more hardcore, historical experience, and if we get every german with an avt things are going to go down the drain fast. Ive read several more than good solutions for this, that would balance it out, yet be selectable when its your turn. Please be kind and fix it!
 

Graphic

FNG / Fresh Meat
Aug 2, 2006
470
241
0
Nevada
If the skill levels really do make a difference, then I'm fine with the AVT-40 recoil then. Its just that I'm pretty skeptical right now.

It also doesn't help that kills with the AVT-40 on semi-auto count towards the SVT's stats.
 

Beans

FNG / Fresh Meat
Jul 30, 2007
25
3
0
The gun is amazing and it should seriously be limited per side. Make it a random spawn chance just like the PPSH drum mag. Maybe 1 person per side on a 32 man server and 2 per side on a 64 man server.

The gun is so good and it really is unreal to have so many people with assault rifles.
 

Grobut

FNG / Fresh Meat
Apr 1, 2006
3,623
1,310
0
Denmark
This could have been avoided by just making a mode that kept things real for those who want it, and arcade for those who want it. Why not put a little extra effort into the game to do that?

That's the big question isen't it? And it's been my question to TWI for many months now.

You're not going to like their answer to that question though..
 

Stryker

FNG / Fresh Meat
Feb 25, 2006
147
29
0
New York, NY
I liked the idea, stated earlier, for an Elite Assault Class. Give them the Mkb42 and limit it to either 1 or 2. Perhaps to counter this, allow Russia to have 2 marksmen, or perhaps allow them to have more assault units per map.
 

Derpus

FNG / Fresh Meat
Mar 16, 2011
535
126
0
On the subject of the AVT, I think the default recoil is perfect. I've managed to get good kills with it, you just have to fire in really really short bursts. That thing rips through walls so easily, I've killed so many enemies trying to hide behind the side of window walls.
 

FBOTheLiuetenant

FNG / Fresh Meat
Mar 20, 2006
640
104
0
www.righttorule.com
On the subject of the AVT, I think the default recoil is perfect. I've managed to get good kills with it, you just have to fire in really really short bursts. That thing rips through walls so easily, I've killed so many enemies trying to hide behind the side of window walls.

Totally agree with you, just got done playing FF (makes me feel dirty) and I think the AVT with freaking awesome. Even with the recoil, Im able to keep the muzzle down, not only that but I often shoot too low (I keep ironsight sensetivity really high).
 

the_Monk

FNG / Fresh Meat
Aug 4, 2011
286
145
0
There is nothing wrong with any of the unlocked "hero weapons" other than the fact that they are too prevalent.

I like the idea of making another class for the Germans (Elite Assault) and limiting the Mkb42 to that class and in turn giving the Russians more regular Assault slots.

As stated the AVT40 could be added to the Russian MG class (as an option) since it would be the logical selection for some maps.
 

TheGoden

FNG / Fresh Meat
Sep 1, 2011
302
109
0
F*UCK YOU ZIPS
Gotta love how the Russians get a rifle which isn't any more useful (in a practical sense) than the SVT-40 while the Germans get a slew of experimental prototypes which are dominating the ingame battlefield. Not to mention the PPSH is so dumbed down there is not even any half-decent counter for the Russians to use.

Why did they even bother giving the Russians guns in this game?
 

Josef Nader

FNG / Fresh Meat
Aug 31, 2011
1,713
1,165
0
Seriously, guys. The balance is screwed.

I had my best experience with RO this morning, pre-patch, and my worst just now, post-patch.

This morning, I played ROFactory with a great group of pubbies who worked together, coordinated, organized, set up a clear front line, and fought brilliantly. We actually managed to beat the defenders by almost 50 tickets before lockdown ruined our advance (but that's another thread).

Then I get on tonight for a few rounds of Sparta and everyone and their grandmother on the Axis side has an MKB. We were trying to work as teams, sticking together in little groups, and a single Axis soldier with an MKB would -consistently- beat groups of 3-4 Soviets armed with everything from PPShs to SVTs to Bolts without any trouble. This is wrong, guys. I've been rabidly defending you here for the last few weeks, but this is too much.

I really don't even feel like playing anymore. All of my careful tactics and placement is meaningless when the Axis have a weapon that is as accurate as a rifle and fully automatic, and who can run-and-gun to great success.

Seriously guys, this isn't working.
 
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luciferintears

FNG / Fresh Meat
Apr 3, 2011
1,122
510
0
I really don't even feel like playing anymore. All of my careful tactics and placement is meaningless when the Axis have a weapon that is as accurate as a rifle and fully automatic, and who can run-and-gun to great success.

Seriously guys, this isn't working.

this is exactly how i feel
 

Kingkat54

Member
Aug 31, 2011
88
7
8
Would it be possible to "add" another specific class, like Elite Assault?

Or allow a server side function to limit it? The Mkb42 I mean.

I have not played yet with the unlocks, and all these posts are getting me a little worried.