Advice to TWI
Just KEEP all the features RO:Ostfront introduced.
Break engine limitation with new one.
+1 sway
Just KEEP all the features RO:Ostfront introduced.
Break engine limitation with new one.
+1 sway
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Because ro2 is just ostfront on new engine. Oh, wait, what?Advice to TWI
Just KEEP all the features RO:Ostfront introduced.
Break engine limitation with new one.
+1 sway
Here's a question, guys.
Has anyone ever actually seen someone in game go from a full sprint to standing unsupported and pop off a 200m kill shot?
Because honestly, if they managed to kill you from 200m with what little sway there is and without support or cover you deserved it.
I've done alot of ~70m shots on appartments, very easy, very often.
When I exit the door next to D I've often within split second killed the guy on the second floor of the Propaganda house, before he even got a chance to see me even though he was obviously waiting for me.
I've done this often, and I hit way more often than not. 8/10.
Sometimes even when wounded several times and being out of stamina.
That's a shot you should be able to make everytime. I am looking for the magical quicksight shot at 200m that has been the basis of this arguement. I tried doing it on Fallen Figters, before it rotated, but my weapon would not stay stable enough for me to hit even a stationary target on the first shot.
I've done alot of ~70m shots on appartments, very easy, very often.
When I exit the door next to D I've often a within split second killed the guy on the second floor of the Propaganda house, before he even got a chance to shoot at me even though he was obviously waiting for me.
I've done this often, and I hit way more often than not. 8/10.
Sometimes even when wounded several times and being out of stamina.
After sprinting to exhaustion on a wounded leg and aiming with a wounded arm?
A 70m shot isn't that hard. I could easily put a bullet into a man-sized target unsupported, standing, after a hard sprint. We're talking a 200m shot after a hard sprint. THAT would be hard, especially in a helmet-sized target.
The lack of effective wound modeling has nothing to do with a shot that a healthy, trained soldier should be able to make.
I'm not saying it can be done.
I'm just saying that I can bring my iron sights up and steady the gun, when being shot twice, being totally exhausted, before the guy that was waiting for me could shoot me?
I may have been faster than him, but the above should not happen.
I disagree. This thread is about sway.
As I pictured above, in some cases there really is too little sway,
And why not? If you're unaware enough to get blindsided by a wounded, exhausted soldier it's your own damn fault.
You say the soldier is wounded to justify why he shouldn't be able to pull off a 70m shot. I agree. A bullet to the arm or shoulder would make it VERY difficult to continue fighting and pull off accurate shots, but that has nothing to do with the regular gameplay sway.
If you are shot in the arm, your gun SHOULD sway to model the pain your avatar is in trying to keep the gun steady. If he is shot in the leg his movement speed should be decreased and his sway while standing should be increased, absolutely.
But a healthy soldier should not have significant weapon sway the way you guys are describing here.
A bullet to the arm or shoulder would make it VERY difficult to continue fighting and pull off accurate shots, but that has nothing to do with the regular gameplay sway.