Is killing floor 3 killing floor? (Criticism)
- By Matittwjj
- Killing Floor 3
- 22 Replies
The vast majority don't want specialists because they look, generic, boring and the trend has been already over exploited to kingdom come not to mention this addition is most likely just an excuse to fill the game with micro transactions.Sci-fi can be scary, WTF do you mean. Never played Alien : Isolation? Dead Space? SOMA ? And if anything : the zeds are way scarier than they've ever been. And especially KF2, who really went overboard with their colors and SFX. Sure, it's not as dirty as KF1 was... But I wouldn't rule out that KF3 is darker than it's predecessor.
Regarding the music... Zynthetic was never alone. He DID compose most of the music for KF1, but we can't forget good ol' Dirge ! KF1 also had an interesting mix, considering Bedlam had some unusual dark electro tracks... I'd be in favor of a comeback, but most people don't seem to associate Killing Floor with electro at all. Hell, a lot of people praise KF2's OST, when I really feel it gets old pretty fast. But I'm not super fond of the bands chosen either. I personally prefer Rocky Gray's tracks far more than Demon Hunter's.
I fully agree with you about the guns however. They honestly looked a bit too stiff and boring in the first KF3 trailer we've seen. A real far cry considering Tripwire had the reputation of creating some of the best-feeling guns in the business. Although they cannot truly "emulate" real-life weaponry with their sci-fi setting, I do believe they could get some inspiration from them. Hell, the new grenade launcher is pretty much a M32 in disguise...
Regarding the specialists... I couldn't add anything better than what @OnionBubs said, which everyone conveniently ignored of course. I really don't understand the backlash, or more accurately : why it is SO STRONG. I would have understood if the game suddenly turned PvP, or added back microtransactions, or if you killed regular zombies instead of specimens or something... But right now? We're already bombarding Tripwire with venom while knowing very little about how that new system will work, especially in-game (and not just in theory). My main gripe is honestly that I like to swap characters often, and I'm all for more player-freedom in regards to customization. But tying weapons to a specific perk/role/specialist... Is it really THAT BIG of a deal? It's not as if it was very efficient to grab an SMG as a Demolitionist, or a Flamethrower as a Zerk... And if it can favor better team compositions, I'm actually ALL for it.
What if i wanna play Mr foster but I don't wanna play commando?
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