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Do you have a favorite memory from the past 15 years of Killing Floor?

I remember June 2017 me and my best friend had just graduated HS and we had been following the Summer Sideshow ARG intensely. We watched the PCGamer show from E3 that year and absolutely lost our minds at how amazing the Summer Sideshow looked in KF2 and all the new additions. Ever since then no matter what we always make it a tradition to tune into the PCGamer show just to see what y'all are showing off for Killing Floor
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Specialists Mega Thread Mod Edit: Please see mod notes in first post.

That is a broad assumption with no basis in reality. While we understand you and others are very passionate about this, everyone in the history of our games who has claimed to speak for "everyone" has been wrong.

We've even made a few missteps on that in several of our early titles.
No, it's not a broad assumption with no basis in reality. That is your mistake for ignoring the feedback on every single platform from the 90% of the 100% of the population on all the platforms that do provide you feedback. You will find that you will lose the support from a percent of those original supporters, and those that are silent, will remain silent, leaving a void.

Let's just call this a broad assumption as well. Why not play around with the formula, and ignore the community feedback one more time, just for fun? What could go wrong.
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I'm extremely disappointed to hear that the team is stuck in the character specialist direction. The loss of player identity is not worth the benefit for clarity, and character narratives could happen regardless of if the character is tied to a gameplay class or not.

Specialists Mega Thread Mod Edit: Please see mod notes in first post.

The team has read over all the feedback from players and has made adjustments such as with the unlocked arsenal announcement and more that havefn't been talked about yet. However the team is moving ahead with the Specialist design as they feel it is the best fit for the game to help, among other things, to bring in clarity at high level play as well as add in more narrative elements that people have called for over the life of the franchise.
Thank you the clarification Yoshiro, appreciate the insight (y)
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If they did so many would tell you how badly they are opposed to the specialists idea.

That is a broad assumption with no basis in reality. While we understand you and others are very passionate about this, everyone in the history of our games who has claimed to speak for "everyone" has been wrong.

We've even made a few missteps on that in several of our early titles.

Specialists Mega Thread Mod Edit: Please see mod notes in first post.

Big mistake, truly a shame you aren't listening to over 85% of your player base..........
The Killing Floor fanbase is in the millions, with the vast majority who never show up in social spaces for the game (sadly, I/we would love if they did). We look at all data we can to try and judge player feedback including messages here and in other social spaces, but that is only a small sample size of a much broader picture.
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Appreciate the heads up Yoshiro, although it's not an official poll I do still like the thought that the poll on the official forums works as a psuedo gauge of opinion (albeit from a smaller sample size as not everybody signs up to the forums).

Curious thought on this issue as it's been the biggest point of contention, what are the devs thoughts (if you're able to share anything that is) on how Specialists are being percieved and is there any sort of wiggleroom on specialists at all? I'm not asking for any confirmation on that but curious if the devs would be open to the idea of changing to the original class base system if specialists were vehemently opposed, much like how the initial specialist system reveal had the community up in arms about "now I cant use x weapon with y character"

Cheers mate, keep on keeping on 🤘
The team has read over all the feedback from players and has made adjustments such as with the unlocked arsenal announcement and more that havefn't been talked about yet. However the team is moving ahead with the Specialist design as they feel it is the best fit for the game to help, among other things, to bring in clarity at high level play as well as add in more narrative elements that people have called for over the life of the franchise.

Chances of vocal tracks made for KF3?

I was listening to the KF2 soundtrack while at work today and it got me wondering if we'll see any vocal tracks in the vein of "Made for War" and "Defend the Crown" (where they were specifically made for KF3 outside of the licensed soundtrack) and if that's something people are wanting to return in KF3. Personally would love to see it as both songs get me pumped when starting a wave.

alsoareweevergoingtogetofficiallyricsforthosetrackspls

Specialists Mega Thread Mod Edit: Please see mod notes in first post.

The best possible scenario would be if the characters we choose differ in appearance based on class (Tom Banner as Sharp looks like an archer and as Medic looks like a friar or monk, for instance), but that would be a ton of additional work I'd imagine. Considering how commonly people equip weapons off-perk, the better option would be to just go with the old system.

One downside of specialists not much talked about is people's headcannon for the characters. I certainly never thought of Foster as a Commando, since he wasn't former military afaik. I would imagine a day trader would take to pistols or even a little American Psycho-style axe murder. I feel like Tripwire is bound to make some character or another a weird perk that nobody thinks fits with their story.

Specialists Mega Thread Mod Edit: Please see mod notes in first post.

Dude why are you being so negative? Seriously, it's so mentally draining seeing someone on here that complains about same thing, being demanding and unbiased towards the whole game itself when in reality tripwire been pretty spot on with their goals and talent. I really don't understand a individual like you the splits out vile pessimistic assumptions that's not even factual, even STILL being negative after a poll was pulled out, like dude chill, think, and have some common sense, jesus. I just want this game to launch with a positive start, theres way too many failed games throughout the years due to negative slender from the game community in general, variety of games get tossed out of the window like trash and no development teams would being willing to revive their games due to constant backlash. I want KF3 to be successful, specialist or not, the game looks fun in my eyes. If you don't agree, oh well, but DON'T start spending negativity in our forums with lies. Let tripwire be, and if poll says otherwise, then that's that, class or no class. I'll adapt to anything that is given in game. I love killing floor 1/2, y'all please don't ruin this game. Can we at least give props for the 2nd dev update???
That's your problem: you'll roll over and be fine with anything given to you. The community (thankfully is the antithesis of your thought process) is shouting their disappointment because they're worried this game, which we all love, will become a hollow shell of itself. If you're passionate about something, you'll fight tooth and nail about it. The community is passionate about Killing Floor and that's why we're fighting these aggressive and egregious changes. We WANT the game to succeed and be good, but we also want the game to not sell out to trends and to follow what made it great to begin with. So far the only thing that Killing Floor 3 has that's true to its roots is guns, zeds (barely as they're all sci-fi'd and future'd up), and gore.

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Specialists Mega Thread Mod Edit: Please see mod notes in first post.

As a heads up, a user created thread on this topic with a poll was merged into this thread, which is why the poll showed up.

To be clear, we understand many of you are passionate on this subject, this is not an official poll. A user thread with a poll attached to it was merged into this thread which caused the poll to appear. We are fine with player polls, that is why they exist, but we want to make sure people understand what this is.

The team has read your feedback in this thread and similar ones and has adjusted things based on it, as with the Unlocked Arsenal announcement. You can find more about the Nightfall Specialists in the Nightfall News here.

Appreciate the heads up Yoshiro, although it's not an official poll I do still like the thought that the poll on the official forums works as a psuedo gauge of opinion (albeit from a smaller sample size as not everybody signs up to the forums).

Curious thought on this issue as it's been the biggest point of contention, what are the devs thoughts (if you're able to share anything that is) on how Specialists are being percieved and is there any sort of wiggleroom on specialists at all? I'm not asking for any confirmation on that but curious if the devs would be open to the idea of changing to the original class base system if specialists were vehemently opposed, much like how the initial specialist system reveal had the community up in arms about "now I cant use x weapon with y character"

Cheers mate, keep on keeping on 🤘

Specialists Mega Thread Mod Edit: Please see mod notes in first post.

As a heads up, a user created thread on this topic with a poll was merged into this thread, which is why the poll showed up.

To be clear, we understand many of you are passionate on this subject, this is not an official poll. A user thread with a poll attached to it was merged into this thread which caused the poll to appear. We are fine with player polls, that is why they exist, but we want to make sure people understand what this is.

The team has read your feedback in this thread and similar ones and has adjusted things based on it, as with the Unlocked Arsenal announcement. You can find more about the Nightfall Specialists in the Nightfall News here.
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Specialists Mega Thread Mod Edit: Please see mod notes in first post.

I don't have any issues with the gameplay side of specialist abilities in general, but tying character choice to classes/abilities is just totally unnecessary and chasing a hero shooter trend that's already past its peak.
It makes sense to have a kit tied to a character in PvP where it's important to easily and quickly read your oponent's silhouette to instantly know what you're up against, but in coop PvE with a small team you know your team composition beforehand and you have the icons above them to tell you their role. You'll see the Commando icon far before you can recognize that it's Mr. Foster, especially under all the cosmetics that will surely follow.
These characters aren't easy to tell apart at a distance to begin with, let alone in the dark. It's nowhere near the level of giant Rheinhardt vs little Genji.
It's just adding limitations for no good reason, at least none for the player side.
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Notice: We are looking for diligent KF Fans who provide clear and concise feedback and bug reports

Play Style: Mix of casual and Hardcore
Main Perks: Commando and Support
Hours: Killing Floor 1 105 hours, Killing Floor 2 902.9 hours, Killing Floor Incursion 6 hours
For testing experience I have done testing for Overkill Software for both Payday 2 and Payday 3 as a Starbreeze Partner

I have a generally open availability and a full willingness to provide clear and concise feedback and reports
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Specialists Mega Thread Mod Edit: Please see mod notes in first post.

I'm just crawling out of the woodwork here to comment that I also don't want characters and perks/classes tied to each other. I want to be able to choose my character and my gameplay kit separately. In too many games now I run into issues where I like character X but don't like their gameplay kit, while I like the gameplay kit of Y but dislike the character. By not tying a gameplay kit/class/ to a character/specialist you avoid this issue entirely.
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Add rewards for shooting collectibles in each map to incentivize the player to seek them out every game.

I found the collectible hunts to be exactly fun enough to do once per map ever, and was glad to put it behind me afterward. Tying the economy to redoing it every game sounds miserable.
A cosmetic unlock, probably eyewear, for finding the collectibles on all of the available-at-launch maps would be a nice touch, though.
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Killing Floor 3 Nightfall News: Specialist Deep Dive

The whole point of killing floor is that you're a soldier trying to survive a zombie apocalypse. You're supposed to be normal, not have some super unique skill or idk. Killing floor 2 took away what made killing floor so great to begin and with killing floor 3, whatever made killing floor the franchise so good is all but gone. I'm sorry, but I do not buy into this new story.

Also, why is Tripwire working with Sweet Baby Inc?

The story of KF has evolved from an outbreak with mostly normal civilians and LEO types to mercenaries trying to stop the situation getting worse, and continues to evolve with Killing Floor 3 which has its own story to tell.

Many of the same designers that worked on KF 1 and 2 are principles and leads on 3, so this is just misinformation, as is your questions about SBI, which we have not worked with at any point as of this time. Please stay on topic and do not spread misinformation.
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Killing Floor 3 Nightfall News: Specialist Deep Dive

This just proves this is supposed to be a hero shooter since we're trying to delineate them with unique features... And this is supposed to be some "kill everything on screen" button?

There can be things that are similar but also very different. At its core KF has always been a Shooter/RPG hybrid, and this time around the team is leaning more into characters and telling the story of KF and Horzine through the lens of the Nightfall organization.

The Specialist gadget is partly an evolution of the LVL 25 perk tree skill from KF 2.
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Killing Floor 3 Nightfall News: Specialist Deep Dive

I have made an account here just to tell you how terrible this entire idea is. Really? A hero shooter set up in a game that let us have more freedom of which characters we used? No thanks, I'm going back to KF1
We don't see it as that, and it isn't designed to be that as you can see from the Specialist Deep Dive. I would say its closest comparisons in the perk/class system for KF 3 would be Deep Rock Galactic or even the borderlands games to a degree, neither of which is seen as or play as a hero shooter.
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