There are more bug fixes coming in a future update. This is the same hotfix that was our priority to address the PlayStation instabilities. A few fixes got in with it but the main focus of the work was on the issues around the new map affecting PS. Their update went out earlier this month. This one is to bring Xbox and PC inline with the same fixes that went out with the PS hotfix.No sound fix for the 93R?
Now that people can actually play the map that has the seasonal objectives, are we going to have the season extended? If not, PlayStation users basically got no opportunity to finish it.
What? The Halloween event is over? It's not showing up on my screen. I feel it's unfair. I couldn't play on Castle Voltar without it crashing for seasonal objectives even on solo and now that I can at least try soloing it, the event's over.
Playstation users should get an extension. Especially if there's no Christmas event.
Glad to see Playstation players got **** on when it comes to the seasonal stuff. Thanks guys. Surefire way to ensure KF3 isn't bought by my group. Killed off RS2:Vietnam with gamebreaking bugs still in it, **** all over a whole community of KF players... Good luck in the future.
Funny that you say so when I mostly see people still crying over the Zerk and Medic nerfs, but ok. If anything, this community knows jack**** about game design OR balance and simply wish to steamroll the game without any kind of challenge.This community really has a thing where if a weapon actually looks competent next to their fave weapons, then it's "TOO OP!" and needs to be reduced to dog$hit level in order to be "balanced". For example apparently according to the devs, the Zed MK3 was called "too OP" by the community and got nerfed. You know what I felt when I used the weapon? An actual competent big machine gun type weapon instead of being stuck with crap like the MG3 aka reskinned Stoner minus upgrade. So now Survivalists is back to being the perk that's using off perk weapons, but can get XP from them. The actual Survivalist arsenal is dog$hit again that no one touches when going off perk has better weapons.
... If you knew how to read, you would have noticed that the end of the paragraph mentions that many classes (and ESPECIALLY the ones I talked about) are good at everything. This includes trash-cleaning. And that's an issue considering the Demo used to be quite pitiful against trash zeds (unless aiming for big chunks of them at range). Meanwhile, the firebug used to be more in line with the SWAT, with a twist : pretty bad against tougher zeds, but quite at ease keeping smaller ones at bay. These days, he can do that and much more.Literally every class not named, maybe Sharphshooter, excels at clearing trash. That's like saying SWAT can throw money at you when you're low and that's an important job... no it's not. You're just trying to make the loser in the classroom look needed.Lastly, he also has some insane CC capabilities, among the best in the game.
Eh... While I would agree that the SWAT isn't exactly a game-winner by itself, it still has a few tricks up its sleeve. Trash cleaning ain't exactly the sexiest role you could have, but it's helpful nonetheless, and SWAT is quite talented at doing that. It mostly stems from the issue that many other perks are just too good at doing EVERYTHING, namely Firebug, Demo and Medic. If perks all kept a more locked role, I believe SWAT's capabilities would shine a tad more.3 years later and the SWAT and Survivalist are still the worst classes in the game. SWAT in general is just a weaksauce class that's only compensated by being tanky and maybe able to run out of situations at level 25. While Survivalist isn't the "jack of all trades, master of none" class. It's more the "master of none, but has some body armour and reload speed" class. Which the more I think about it, Survivalist and SWAT are actually kind of similar. Where Survivalist can run too if it's holding a meelee weapon.
It was also pretty unreliable once tougher and more fleshpounds began to spawn... Yeah, you could blast the ONE fleshpound that could have killed three of your teammates. But you'd still have to deal with the othersThe part where they removed nade stacking as a viable method of emergency Fleshpound disposal in KF2 was kind of silly, especially considering all the nonsense that it got replaced with that was just easier to use and could last you through an actual round
God only knows what they have planned for KF3 on that front, though. I'd be surprised if it made a return, but sometimes surprises are nice.
Alright, this didn't work out due to tech limitations.I'm working on a feature in killinuxfloor that should alleviate this, hopefully it'll be ready by the end of the week.
BTW does anyone know if it's legally OK to publish a docker image that includes all the KF2 binaries preinstalled?
Hi. I want to get more information to report to the team. Is the crash consistently happening each time you try to load into the Castle Voltert map? Are you crashing in any other instance?Hey look man I'm playing on a PlayStation 5 I love this game but you guys are screwing it up Castle Volta just crashed on me right after downloading the update I hope I sincerely hope that there are no problems with killing floor 3 I have 400 friends that play this game religiously and we all want to get killer floor 3 but I can't good faith Go to the next game when the current game is messed up screwed up every time you guys have an update it always messes up it's never a time when you have an update and I could go and just play the game and continue to love and enjoy killing floor 2 I hope you guys get your act together for real