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Specialists Mega Thread Mod Edit: Please see mod notes in first post.

i genuinely believe that choosing specialists over the classic perk system could be the downfall of this game. killing floor 2 has an amazing perk system, all we want is more of THAT. please, tripwire, please at least consider replacing the specialists with the classic perk system
You said "I genuinely believe"

It's not a feeling it's a fact we already had several hero shooters that failed miserably not to mention the market is completely saturated and the complete flop of concord (new hero shooter game) proves this...
People are tired of soulless shooters with no identity of their own...
We are tired of call of overwatch apex 2042

My take/mockup on KF3's HUD

It's not even that it looks cluttered that bothers me the most. It's just how bland the whole thing looks... I swear they took notes from every open-world released in the 2010s and tried to recreate the most boring HUD possible by faithfully taking cues from their designs.

Nothing pops out. Nothing stands out. I believe we don't need ALL our missions to appear on our HUD. I also believe we don't need to read "eliminate the threat" and a simple countdown would suffice. Similarly... do we need both a wave counter AND a visual representation of said counter? One or the other is more than enough.

Lastly... Make the important information (health, dosh and ammo most of all) STAND OUT. Add some color. Make it slightly bigger. Do everything you can to make it as easy as a real quick glance... but also pleasing to the eyes.

(Unrelated, but considering the big bright circle on the middle-bottom of the screen... I assume we're indeed expecting some ultimate abilities for each characters/perks this time around. So the hero-shooter comparisons were apparently right on the money. Great... Can't say I'm too giddy about it. Not only did we get a million of those since Overwatch released, but it's late to the party as well)
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supports that dont tank are worthless

I don't really understand why anyone would think of the Support perk as a tank. We already got two very potent ones which released at the same time : the zerk and the medic, although both evolved over time. We also got the SWAT, with a few bonuses tailored to increase his resistances. But the Support? Outside of "Fortitude", what does he have that screams "tank role" ?

Sure, a health increase of 50% is nothing to scoff at. I believe that any perk, or any "class/character" in any game really, can truly benefit from such a large HP bonus. But as OnionBubs pointed out : the usual meta tends to prefer "Salvo", because 30% extra damage is ALSO something very worth considering. In a lot of games, the best way to survive is actually... to kill as fast as possible. The quicker your enemies fall down, the less likely you are to get mauled to death.

And that's the thing : 50% extra health is a nice safety cushion, but I'd argue that it's mostly a way to cover up some potential mistakes more than a real buff. A talented player who's comfortable with his movement, knowledgeable about his weaponry and at ease on the current map will rarely need the extra HP... Because he's already used to having 100, and doing whatever's possible to avoid taking more damage than that. Now, we all make mistakes, so I'm not saying that you should "git gud" just because you choose Fortitude over Salvo. But if you already learned how to jiggle around to avoid getting killed, I'd argue that cranking up your power is a way better option all-around. And it impacts you more actively too, because you'll always feel the strength of Salvo. You'll only feel the pros of running Fortitude if things are getting rough.

Sure, I assume that you could use Fortitude in order to play a riskier game. After all, you'll want to get very close to zeds in order to maximize your damage output. But then... You can also just kite??? It's fairly easy to figure out that moving in to take the shot, then moving out to reload/pumping another is the right thing to do in order to avoid getting slashed. I don't mean to sound pedantic, I promise, but I really struggle to find any real strategy that would stem from the use of Fortitude 🤷‍♂️ At least the Medic can quickly patch himself up quickly, the Zerk can heal overtime or leech health from its enemies. Both can also increase their resistance. The SWAT can boost his armor to swallow surprising amounts of damage. The Support... gets a bigger lifebar, which takes longer to refill as a result. I can understand why you'd think that makes him a competent tank. But the truth is : nothing in his kit truly emphasizes that playstyle. Fortitude only serves as a self-survival tool more than anything. Which is great for a perk that thrives in the thick of it ! But I feel like it benefits the player rather than the rest of his team.
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before the end of KF2's lifespan, please add an official way to see what boss you're going to fight

I still want to see the Surgeon General added in KF3, aka King Scrake. I still think that's a cool idea I had for a new boss, at least the name.
As much as I think that the trope of turning a zed into a boss has gotten old... I'd say that he would make a worthy replacement to the King Fleshpound should Tripwire decide to revisit the archetype. I doubt it would make for the most compelling boss, sorry to say, but I also think that it's time for the King Fleshpound to retire. Same for the Patriarch in my opinion, but that's quite the hot take I suppose.
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firebug/demo spammers are failures as gamers

I understand the frustration, but to be fair, a lot of that is on TWI for balancing the classes to complement each other in counterintuitive ways.

Demos and Firebugs play nicely with each other and don't have to worry about screenshake throwing off their aim, so when a lobby starts veering in that direction, it makes sense to double-down because bringing precision perks into a chaos stack is asking for a bad time. Trying to play SWAT or Sharp in a field of chaos perks frankly sucks, and Firebug can mostly be played these days by shooting blindly at the floor, so if you can't beat 'em...join 'em.
I believe it also comes from pure egoism sometimes. People are willing to play as THAT perk, so they WILL. No matter if the team already has that perk twice in its ranks. For a long while, I thought games that limit the number of times a class/perk/character/others is allowed to be selected were just anti-fun. Now I realize it's just another tool for devs to balance their game... although somewhat heavy-handed.

I like to goof around. "Class wars" are absolute mindless fun and some of my best memories in TF2. I believe I played a few "zerk only" runs way back in KF1 as well. But it would be nice if people realized that in a TEAM based game, thinking about the team is more important than everything else. I began playing healers in games for that very reason : everybody loves a medic, nobody wants to be one. So what started as mere copium in the hopes of an easier win became a true calling to me. But as it seems to be quite a rare thought-process, I honestly wouldn't mind Tripwire to impose a hard-limit to the amount of players able to play a single perk... I'd say 2 sounds like a good amount. So you'd have at least three different perks on a full team. I'm afraid the problem would linger still : if someone wants to play as a firebug and the team already has two, they'll probably just exit the lobby and find another one. But I think it's better than eternally playing with piss-poor team compositions.
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KF 3 Testing Questions and Concerns

I appreciate you taking the time to answer my post. I understand the difficulty the team faces, when so many fans are all extremely enthusiastic about one thing or another, and then you are responsible for carving a way forward with that information.

I imagine it's always going to make some people happy, and others will be upset.

Thanks again, for responding to me, and I do have hope that you will find the best way forward in all aspects of the creation of the game Killing Floor 3.
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Game not loading class data

-Tried adding the steam root file of killingfloor2 to exclusions,did not work
-tried resetting firewall to default,did not work
-even tried making a new steam acc,did not work
at this point i have no clue what i could try tbh

Are you running Steam beta, are you in a windows beta? Can you opt out of either/both?

If it wasn't a beta windows update, can you roll back and see if that changes anything?
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