Hi,
Potentially, any custom map could include:
- The map file.
- One or more custom texture packages
- One or more custom static mesh packages.
When downloaded, these files will have to be placed in the appropriate folder under your red orchestra folder in your steamapps area.
- Maps are placed a folder called "Maps"
- Textures go into a folder called "Textures"
- Static mesh packages are placed in a folder called "StaticMeshes"
Now, it would be a lot easier for those downloading your maps if you did this for them automatically. When zipping up your maps do it in such a way that the zip file already contains the proper folders. Normally, I wouldn't recommend this but it will definitely make the lives of your customers easier.
Create your zip file using relative path names and include the maps, textures, and static mesh folders. Even if your map is not accompanied by custom texture or mesh packages, you should do this.
I hope this was clear. If not, let me know and I'll try again.
Cheers.
Potentially, any custom map could include:
- The map file.
- One or more custom texture packages
- One or more custom static mesh packages.
When downloaded, these files will have to be placed in the appropriate folder under your red orchestra folder in your steamapps area.
- Maps are placed a folder called "Maps"
- Textures go into a folder called "Textures"
- Static mesh packages are placed in a folder called "StaticMeshes"
Now, it would be a lot easier for those downloading your maps if you did this for them automatically. When zipping up your maps do it in such a way that the zip file already contains the proper folders. Normally, I wouldn't recommend this but it will definitely make the lives of your customers easier.
Create your zip file using relative path names and include the maps, textures, and static mesh folders. Even if your map is not accompanied by custom texture or mesh packages, you should do this.
I hope this was clear. If not, let me know and I'll try again.
Cheers.