Great round Allies won with a tough defense. We were pushed back towards the last few objectives, but kept counterattacking and taking back some areas. Very intense and very back and forth battle.
That was a hard earned victory. With an Allied team who decided to fight for these objective.
Some of my own observations/feedback on the gameplay.
1st objective
I was suprised that there never was a real fight for the first objective.
Axis got that in less then a minute. Now it could be not all Allies went to defend but I noticed some Allies just decided to do some sightseeing, probably searching for foood or vodka. A solution might be a 1 time forward span for Allies.
2th objective
I really thought Axis would have a harder fight to get this one. But the fights I had it was lost easy. Now again this could be caused by Allies decided not to defend it inside the capzone but I need more feedback on this one.
3rd objective
As Nezzer noticed the fight for the Deadly Alley could need more attention. Now it don't get a real fight. I think Axis benefite for having more positions covering that area. For Allied loosing this one means they are pushed back
That area could need some better Allied defensive positions.
I might add some small building in there.
4th and 5th and 6th objective
I think for now the best Allies can do is to focus on the large 4th objective (the Stripping hall) There is where they win or loose the battle. The 5th objective Distribution area 4 is great to devide the Axis so a small number of players can annoy the Germans by defend or attack it but the Allies main focus must be 4th objective the Stripping Hall.
Once both are lost just defend the 6th objective the Storage area and try to get back the 4th Objective.
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I like Nezzer's input on destroyable doors. Right now the map have two of them but they won't show on the overhead map. Adding a whole defense line with these to stop Axis would need some changes as Allies would need to leave that area to defend. Now they use the doors.
To devide the excising objectives into smaller would need lots of work and testing. I would prefer more to see where gameplay heads with this layout and tweak this to an enjoyable gameplay for both teams.
Funny thing to tell is that I only tested this with bots in realism. Playing this in Classic make me feel like I
was running with glue boots. The time it took to get somewhere
But feedback and ideas are very welcome.
Thanks