In a less direct tone than my comrade above, I'd just like to say that I just left a session on Fallen Fighters playing as Russian Commander, where a German MG running into the Technical School repeatedly, massacring the team with hipfire, was complaining because I killed him with a PPSh.
/QUOTE: F*** you, anyone can get kills with a ppsh /QUOTE
The clear implication being that he thought his choice of gameplay took more skill, and that he felt he deserved to win over a ppsh in close quarters.
Never would have even tried to take on a PPSh in an open hallway with an MG34 in Ostfront, and if I had, and if I'd failed, I wouldn't have thought twice about the outcome.
I might add that I would have liked to have thrown more smoke, respawned more soldiers, given more orders, and called down more artillery, if it weren't for the fact that ever five minutes Mkb assault troopers were sneaking into the Technical School regardless of what was currently being capped by their/our team.
Yet another study in contrasts--a beautiful map, mournful music in the background, excellent weapon sounds, impressive enough graphics, juxtaposed with the dull frustration of having to deal with one Mkb, then another, while not getting sniped by a hull MG or zoomed-in rifleman, or blown up by artillery that can somehow fall inside the spawn courtyard of the Technical School...
The game has potential, and there are other circumstances surrounding the decline in player population, but while I am sticking with RO2, I see room for improvements that could draw a lot of players back.
You know, in RO1, I would never even have dared to think that a MGer could beat a PPSh in close quarters. And if I had tried, and failed, I would have shrugged it off as the natural state of affairs.
/QUOTE: F*** you, anyone can get kills with a ppsh /QUOTE
The clear implication being that he thought his choice of gameplay took more skill, and that he felt he deserved to win over a ppsh in close quarters.
Never would have even tried to take on a PPSh in an open hallway with an MG34 in Ostfront, and if I had, and if I'd failed, I wouldn't have thought twice about the outcome.
I might add that I would have liked to have thrown more smoke, respawned more soldiers, given more orders, and called down more artillery, if it weren't for the fact that ever five minutes Mkb assault troopers were sneaking into the Technical School regardless of what was currently being capped by their/our team.
Yet another study in contrasts--a beautiful map, mournful music in the background, excellent weapon sounds, impressive enough graphics, juxtaposed with the dull frustration of having to deal with one Mkb, then another, while not getting sniped by a hull MG or zoomed-in rifleman, or blown up by artillery that can somehow fall inside the spawn courtyard of the Technical School...
The game has potential, and there are other circumstances surrounding the decline in player population, but while I am sticking with RO2, I see room for improvements that could draw a lot of players back.
You know, in RO1, I would never even have dared to think that a MGer could beat a PPSh in close quarters. And if I had tried, and failed, I would have shrugged it off as the natural state of affairs.
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