Just for say : thank you Ralfst3r for your interesting thread (and all for sure).
I will use it for give and traduct for the french community
I will use it for give and traduct for the french community
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No problem mon amiJust for say : thank you Ralfst3r for your interesting thread (and all for sure).
I will use it for give and traduct for the french community
Seems none of you have played KF . It will grab your steam name (to my knowledge at this point).
[TW]Ramm-Jaeger: limited classes will unlock as players join the server
the game should be able to run in native 64 bit mode when it is released. All the core engine stuff works fine in 64 bit, the only thing that would prevent it would be if there was a middleware we integrated with the game that we couldn't get 64bit working for.
Wow. Nice find (by both you and TW). Cool site with nice folks, too.
The original game has Svt-40s in it so I bet this one does also. I will add that firing the Svt-40 in the game is very similar to firing mine in real life except the one in the game is all original and matching where mine is a refurb. This is a very good and fun game , I think anyone who collects ww2 items would enjoy it.
The double hatch for the commander's cupola was replaced by a single round hatch from very late model Ausf. G. and the cupola was up-armored as well. Source
Oh, okay. Thanks for the clarification. It was bugging me for a while.no, it's definitely a pIV, just look at the muzzle break on the gun and where the gun connects to the turret. pIII didn't have a muzzle break and the section where the gun attaches to the turret is wider and more flat on the pIII. also look at the spokes in the wheels and you can even see the last of the four "circle things" (idk the technical term but there's four of them inside the tracks section). the only thing that kept me wondering was the commander's hatch. reason being the pIVs in ROOST have taller, thicker ones and the one in this screen shot is more flat like that of the pIII.
pIII - note the track section
pIV - note the track section
pIV G
Wilson confirmed it is an Ausf.G which would explain the single hatch instead of the double hatch which was the only thing throwing me off.
so i got the model right, but was just slightly off with the version. regardless, it's a pIV not a pIII.
That would making it all too easyyeah i was talking in steam with Variousnames for like 30 minutes trying to figure it out lol! MUST HAVE CLOSE UP HI-RES SCREENIE
- WWII weaponry Redefined: True to life ballistics, bullet penetration, breathing, adjustable sights, free aim, weapon bracing, photo-real graphics and more.
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- Damage System: A detailed hit detection system. Specific bodyparts hit are more lethal than others. Instant Death, Lethal, Critical and Non-Critical. (Source: PC Gamer Article July '09)
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This creates an epic tug-of-war in which those original fifteen minute white-knuckle rumbles turn into a two to three hour war.'
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- Server Class Lock: Some classes are locked until a certain amount of players join the server.