The RO:HoS Fact Thread

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Crusher

FNG / Fresh Meat
Nov 22, 2005
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Belgium
yay spartakovka is back, althought it seems totally different from the mod.
Looks nice though
<3
 

Ralfst3r

FNG / Fresh Meat
Nov 21, 2005
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The Netherlands
Following items added/updated with new info:

- Deathmessages: Currently we have 3 death message settings, normal, delayed, and off. We'll probably add a couple more before release such as your own kills only, etc. Additionally, death messages DO NOT display the distance for a person killing you or someone else. Death messages ONLY display distance for your own personal kills. And having been playing with them like this for almost 2 years now, I can report that it has absolutely NO impact on gameplay. It is just fun to know how far away someone was when you killed them. (Source: Ramm-Jaeger)

- Peripheral Vision Indicators: Peripheral indicators - some people have mentioned taking issue with peripheral indicators being in the middle of their screen. The peripheral indicators are NEVER in the middle of your screen, but rather are only ever on the very edge. They represent the view outside the edges or your screen, which represents the 50% of your normal real world FOV that the computer screen doesn't render. They are only there to show you that there is some sort of threat outside what the screen could render, but what you could see in real life. They are pretty subtle, and scale down with distance, so if a threat is far away, then the icon on the edge of your screen is tiny. (Source: Ramm-Jaeger)

- Mini-map: The mini map/overhead map does not just show you enemy players, even if you can see them. It only shows you friendly players, and where your squad mates/squad leader are. And yes its not 100% realistic, but it makes teamplay a lot easier if you are playing with pubbers or people you don't know. (Source: Ramm-Jaeger)
 

Mormegil

FNG / Fresh Meat
Nov 21, 2005
4,178
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Nargothrond
I'm surprised there wasn't an update on this nugget from yesterday, on the same thread above (emphasis mine):

Ramm said:
Currently the peripheral action indicators only show up for enemies. We initially had it popping up for both and we found it really annoying, and actually unrealistic. I think some people here have a misconception about what the peripheral action indicators indicate. Some of you are envisioning that it represents only the extreme edges of your real world peripheral vision. This is not how it works. It represents an entire 100 degrees of your real world vision. In-game standard FOV is about 80 degrees on a widescreen monitor and real world FOV is about 180 degrees thus 180-80= 100, the 100 degrees that you don't see on the screen.

So try a little experiment here. Stick you arms out in front of the screen in front of you and grab the left side of the screen with your left hand, and the right sides of your screen with your right hand (this gets your head at a fixed distance from the screen). Now while keeping your head centered in front of your monitor at this distance, see how many things you can spot on your desk without turning your head, or turning your eyes. If you are like me (with a lot of junk on your desk) you probably see a coke can, a set of headphones, a couple of CDs or DVDs, some computer speakers, and more. All of this stuff you see outside the edge of your computer monitor is the 100 degrees of FOV our peripheral action indicator represents. If I can see a coke can outside the edge of the computer screen, I sure as heck should see an enemy just outside of the 80 degrees of FOV represented by the computer monitor.

And as we've previously mentioned, the indicators are smaller and almost unnoticeable if an enemy is far away. So you actually have to be paying close attention to your ACTUAL peripheral vision to notice the peripheral indicators. If that is not realistic, I don't know what is :)
 
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