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    5. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.[/COLOR]
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[COLOR=darkred]Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
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Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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XMas and Circus ZEDS (Remake)

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  • XMas and Circus ZEDS (Remake)

    This is a remake of the Circus and Xmas zeds mutator I made a while back, this one no longer requires a custom game, it adds in all the appropriate ZEDS for which mutator you choose to use and, it adds in the boss and his final squads.

    Event ZEDS:
    https://www.dropbox.com/s/oxw8rxd8ee...S_V14.rar?dl=0

    Mirrors:
    https://drive.google.com/file/d/0B11...ew?usp=sharing
    https://mega.co.nz/#!kQI2VKqS!YCRg-U0Skz_RdxpRUl6nXOgljhWuCAi5xXvD_0y8CPc

    The ZED Spawn List:
    Code:
    KF_Circus_ZEDS.ZombieClot_Circus
    KF_Circus_ZEDS.ZombieCrawler_Circus
    KF_Circus_ZEDS.ZombieShade_Circus
    KF_Circus_ZEDS.ZombieGorefast_Circus
    KF_Circus_ZEDS.ZombieGorefastSP_Circus
    KF_Circus_ZEDS.ZombieStalker_Circus
    KF_Circus_ZEDS.ZombieBloat_Circus
    KF_Circus_ZEDS.ZombieHusk_Circus
    KF_Circus_ZEDS.ZombieSiren_Circus
    KF_Circus_ZEDS.ZombieScrake_Circus
    KF_Circus_ZEDS.ZombieFleshpound_Circus
    KF_Circus_ZEDS.ZombieFleshpoundRange_Circus
    KF_Circus_ZEDS.ZombieBoss_Circus
    KF_Xmas_ZEDS.ZombieClot_Xmas
    KF_Xmas_ZEDS.ZombieCrawler_Xmas
    KF_Xmas_ZEDS.ZombieShade_Xmas
    KF_Xmas_ZEDS.ZombieGorefast_Xmas
    KF_Xmas_ZEDS.ZombieGorefastSP_Xmas
    KF_Xmas_ZEDS.ZombieStalker_Xmas
    KF_Xmas_ZEDS.ZombieBloat_Xmas
    KF_Xmas_ZEDS.ZombieHusk_Xmas
    KF_Xmas_ZEDS.ZombieSiren_Xmas
    KF_Xmas_ZEDS.ZombieScrake_Xmas
    KF_Xmas_ZEDS.ZombieFleshpound_Xmas
    KF_Xmas_ZEDS.ZombieFleshpoundRange_Xmas
    KF_Xmas_ZEDS.ZombieBoss_Xmas
    KF_Halloween_ZEDS.ZombieClot_Halloween
    KF_Halloween_ZEDS.ZombieCrawler_Halloween
    KF_Halloween_ZEDS.ZombieShade_Halloween
    KF_Halloween_ZEDS.ZombieGorefast_Halloween
    KF_Halloween_ZEDS.ZombieGorefastSP_Halloween
    KF_Halloween_ZEDS.ZombieStalker_Halloween
    KF_Halloween_ZEDS.ZombieBloat_Halloween
    KF_Halloween_ZEDS.ZombieHusk_Halloween
    KF_Halloween_ZEDS.ZombieSiren_Halloween
    KF_Halloween_ZEDS.ZombieScrake_Halloween
    KF_Halloween_ZEDS.ZombieFleshpound_Halloween
    KF_Halloween_ZEDS.ZombieFleshpoundRange_Halloween
    KF_Halloween_ZEDS.ZombieBoss_Halloween
    KF_Halloween_2011_ZEDS.ZombieClot_Halloween_Old
    KF_Halloween_2011_ZEDS.ZombieCrawler_Halloween_Old
    KF_Halloween_2011_ZEDS.ZombieShade_Halloween_Old
    KF_Halloween_2011_ZEDS.ZombieGorefast_Halloween_Old
    KF_Halloween_2011_ZEDS.ZombieGorefastSP_Halloween_Old
    KF_Halloween_2011_ZEDS.ZombieStalker_Halloween_Old
    KF_Halloween_2011_ZEDS.ZombieBloat_Halloween_Old
    KF_Halloween_2011_ZEDS.ZombieHusk_Halloween_Old
    KF_Halloween_2011_ZEDS.ZombieSiren_Halloween_Old
    KF_Halloween_2011_ZEDS.ZombieScrake_Halloween_Old
    KF_Halloween_2011_ZEDS.ZombieFleshpound_Halloween_Old
    KF_Halloween_2011_ZEDS.ZombieFleshpoundRange_Halloween_Old
    KF_Halloween_2011_ZEDS.ZombieBoss_Halloween_Old
    Last edited by forrestmark9; 10-19-2014, 03:49 AM.

  • #2
    Any chance of a different host? Sat through 5 free service is busy, retry in 60s things

    Comment


    • #3
      Originally posted by EpharGy View Post
      Any chance of a different host? Sat through 5 free service is busy, retry in 60s things
      No, sendspace is the only one that works for me

      Comment


      • #4
        Originally posted by EpharGy View Post
        Any chance of a different host? Sat through 5 free service is busy, retry in 60s things
        Here you go
        First Link
        https://dl.dropbox.com/u/24035086/Event_ZEDS.zip

        Second file for static mesh fix
        https://dl.dropbox.com/u/24035086/Circus_Gore.usx

        Enjoy :P

        Comment


        • #5
          Cheers!

          Comment


          • #6
            Don't works for me

            Comment


            • #7
              > this one no longer requires a custom game

              then whats this: ?
              Code:
              function PostBeginPlay()
              {
              	if(XmasGameType(level.game)==none)
              	{
              		//currentmap=GetURLMap(false);
              		level.servertravel("?game=KF_Xmas_ZEDS.XmasGameType",true);
              	}
              }
              [URL="goo.gl/p0EzfU"]My YouTube[/URL] / [URL="goo.gl/BkLNVT"]Boss Time[/URL] / [URL="goo.gl/BkLNVT"]Custom Waves[/URL] / [URL="goo.gl/SFbJuM"]Door Messages[/URL] / [URL="goo.gl/eedsqc"]Music Fix[/URL] / [URL="goo.gl/WVbgkZ"]My CountryTags Mut[/URL]
              Public Server: [b]Sexta Bruta Hardcore[/b]

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              • #8
                Forest if you need help getting it into a stand alone mutator, shout and i'll tell you how. It's a simple mutator that forces the default property of a specific class of your choice.

                www.fluxiservice.com - Friendly, supportive game server host awaiting your arrival.
                >> My Custom Content Archive <<

                Comment


                • #9
                  Originally posted by King Sumo View Post
                  > this one no longer requires a custom game

                  then whats this: ?
                  Code:
                  function PostBeginPlay()
                  {
                      if(XmasGameType(level.game)==none)
                      {
                          //currentmap=GetURLMap(false);
                          level.servertravel("?game=KF_Xmas_ZEDS.XmasGameType",true);
                      }
                  }
                  That is there so it can replace the boss's final squads, custom game meant you don't need Sandbox mode activated anymore

                  Originally posted by FluX View Post
                  Forest if you need help getting it into a stand alone mutator, shout and i'll tell you how. It's a simple mutator that forces the default property of a specific class of your choice.
                  Yes I need the code cause Marco's seems to not work
                  Last edited by forrestmark9; 08-09-2012, 05:07 PM.

                  Comment


                  • #10
                    Originally posted by forrestmark9 View Post
                    Yes I need the code cause Marco's seems to not work
                    Truth is, I wrote that code back when KF was a mod for UT2004. Tripwire added "SpecialSquads" for retail KF since then so it does not completely replace all specimen anymore.
                    However I have an updated code in Doom 2 monsters mutator which replaces all:
                    Spoiler!

                    So FluX is right, a replacement game mode is not needed (in fact it is a horrible idea).
                    Originally posted by HuNteR-
                    Sadly no, we can't do anything about it, fools like Marco will always exist, and with no one with power pulling strings, its a lost cause.

                    Comment


                    • #11
                      hey thanks alot for them any chance you could also do the halloween zeds too?

                      thanks

                      Comment


                      • #12
                        It won't work for me i only get the regular kf zombies i only have 1 of them selected and it wont work can somebody help!?

                        Comment


                        • #13
                          Originally posted by Marco View Post
                          Truth is, I wrote that code back when KF was a mod for UT2004. Tripwire added "SpecialSquads" for retail KF since then so it does not completely replace all specimen anymore.
                          However I have an updated code in Doom 2 monsters mutator which replaces all:
                          Spoiler!

                          So FluX is right, a replacement game mode is not needed (in fact it is a horrible idea).
                          Well my new gamemode is now intended to replace the special squads and precache the Zeds cause they no longer have there precache values in the KFGameType, but if this code works then I will add it and remove the custom gametype

                          EDIT: The new code doesn't work either
                          Last edited by forrestmark9; 08-10-2012, 07:23 PM.

                          Comment


                          • #14
                            Hello? why is it that when i use this mutator i get the regular zeds not the circus or xmas one's can anybody please help me?!

                            Comment


                            • #15
                              Originally posted by Sandman332 View Post
                              Hello? why is it that when i use this mutator i get the regular zeds not the circus or xmas one's can anybody please help me?!
                              The mutator doesn't work sadly
                              Last edited by forrestmark9; 08-12-2012, 05:18 AM.

                              Comment

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