Phixxion's DiaryJune 16 2012
Last breath,
June 1st update has made history but still. Im still in alive
Cant tell for how much longer, only 2 mags 21
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Phixxion's DiaryJune 16 2012
Last breath,
June 1st update has made history but still. Im still in alive
Cant tell for how much longer, only 2 mags 21
Nah seriously, got any updates about the Version 2 if it has been whitelisted yet ??
How do I make it so I can vote on game modes which are white listed and other which aren't whitelisted (and so, make the server whitelisted when a whitelisted game mode is chosen)?
I'm fairly certain that if the KF/Steam detects the non-whitelisted files in your /system/ folder, it will make the game non-whitelisted even if the players vote to switch it to a whitelisted mode..? Can someone clarify specifically on how to pull this off?
Nope. If you're voting for a game config containing only whitelisted stuff, server will become whitelisted again.
Actually that's wrong. I have noticed the ServerPackages listed make affect on whether the server is whitelisted or not. The best way is to maybe make two .ini files (yes it make conflict on ban lists etc) but this will be the only way. When a server is loaded it checks the ServerPackage files to see if they are or aren't whitelisted. If one isn't but not active in the game, it still turns whitelist off as it is still ran over a networked connection to say its being used.Nope. If you're voting for a game config containing only whitelisted stuff, server will become whitelisted again.
Actually that's wrong. I have noticed the ServerPackages listed make affect on whether the server is whitelisted or not. The best way is to maybe make two .ini files (yes it make conflict on ban lists etc) but this will be the only way. When a server is loaded it checks the ServerPackage files to see if they are or aren't whitelisted. If one isn't but not active in the game, it still turns whitelist off as it is still ran over a networked connection to say its being used.
ServerPackages=Core
ServerPackages=Engine
ServerPackages=Fire
ServerPackages=Editor
ServerPackages=IpDrv
ServerPackages=UWeb
ServerPackages=GamePlay
ServerPackages=UnrealGame
ServerPackages=XGame
ServerPackages=XInterface
ServerPackages=GUI2K4
ServerPackages=xVoting
Actually that's wrong. I have noticed the ServerPackages listed make affect on whether the server is whitelisted or not. The best way is to maybe make two .ini files (yes it make conflict on ban lists etc) but this will be the only way. When a server is loaded it checks the ServerPackage files to see if they are or aren't whitelisted. If one isn't but not active in the game, it still turns whitelist off as it is still ran over a networked connection to say its being used.
Just a pure guess but inside the Options=, put "ini=YourINIFileHere". Like I said, just a guess.How do I make the kfvote mod look at the other .ini file so that I can switch from blacklisted to whitelisted and vice versa on the same server?
You're mutators wont work online then.
Just a pure guess but inside the Options=, put "ini=YourINIFileHere". Like I said, just a guess.
Well this hasn't exactly been put into proper use as I gave up doing it personally. I never thought of this until recently as I swear I remember in UT it gave an option for the vote menus and this one is pretty much the same as the UT2004 menu so why wouldn't it work?Why are there hundred of threads in the Dedicated Server forum detailing/asking the same question, COMPLETELY USELESS stickies and seemingly no answers anywhere to questions as important as this?
I really want to know how to change from whitelisted to blacklisted with a vote mod without having to run two separate servers..
Impossible due to how the system works, once you start a blacklisted mod, the perks are disabled for rest of the game until reboot.I really want to know how to change from whitelisted to blacklisted with a vote mod without having to run two separate servers..
Nope, ini switches requires server restart ("INI=" URL line is a startup command only). Your best bet is to run a mutator to alter specific settings then if needed.Well this hasn't exactly been put into proper use as I gave up doing it personally. I never thought of this until recently as I swear I remember in UT it gave an option for the vote menus and this one is pretty much the same as the UT2004 menu so why wouldn't it work?
Marco, any chance on giving us a straight answer if my theory could work? Basically I mean the use of two seperate ini's switched by the mapvote for the gametypes.
[KFMapVote.KFVotingHandler]
VoteTimeLimit=70
ScoreBoardDelay=5
bAutoOpen=True
MidGameVotePercent=51
bScoreMode=False
bAccumulationMode=False
bEliminationMode=False
MinMapCount=2
MapVoteHistoryType=xVoting.MapVoteHistory_INI
RepeatLimit=0
DefaultGameConfig=0
bDefaultToCurrentGameType=True
bMapVote=True
bKickVote=True
bMatchSetup=False
KickPercent=67
bAnonymousKicking=True
MapListLoaderType=xVoting.DefaultMapListLoader
ServerNumber=1
CurrentGameConfig=0
GameConfig=(GameClass="KFMod.KFGameType",Prefix="KF",Acronym="KF",GameName="Killing Floor (Official)",Mutators="KFPatHPLeft.MutPatHPLeft,MutKillMessage.MutKillMessage,MutKFAntiBlocker.MutKFAntiBlocker",Options=)
GameConfig=(GameClass="KFMod.KFGameType",Prefix="KF",Acronym="IJC",GameName="IJC Weapons (whitelisted)",Mutators="KFPatHPLeft.MutPatHPLeft,MutKillMessage.MutKillMessage,IJCWeaponPack-WhiteV27.MutKFWeaponPack,MutKFAntiBlocker.MutKFAntiBlocker",Options=)
GameConfig=(GameClass="KFMod.KFGameType",Prefix="KF",Acronym="Brute",GameName="Brute (whitelisted)",Mutators="KFPatHPLeft.MutPatHPLeft,MutKillMessage.MutKillMessage,IJCWeaponPack-WhiteV27.MutKFWeaponPack,MutKFAntiBlocker.MutKFAntiBlocker,KFBruteMut.KFBruteMut",Options=)
GameConfig=(GameClass="KFMod.KFGameType",Prefix="KF",Acronym="DOOM3",GameName="Doom3 (ServerPerks)",Mutators="ServerPerksMut.ServerPerksMut,ScrnBalance.ScrnBalance,KFPatHPLeft.MutPatHPLeft,MutKillMessageV2.MutKillMessage,Doom3KFBeta4.Doom3Mutator,MutKFAntiBlocker.MutKFAntiBlocker",Options=)
GameConfig=(GameClass="KFMod.KFGameType",Prefix="KF",Acronym="SuperZombies",GameName="Super Zombies v1.8.2 (ServerPerks)",Mutators="SZ_ScrnBalance.SZ_ScrnBalance,SuperZombieMut_ServerPerks.SuperZombieMut,ServerPerksMut.ServerPerksMut,ScrnBalance.ScrnBalance,KFPatHPLeft.MutPatHPLeft,MutKillMessageV2.MutKillMessage,MutKFAntiBlocker.MutKFAntiBlocker",Options=)
GameConfig=(GameClass="KFMod.KFGameType",Prefix="KF",Acronym="ScrnBalance",GameName="ScrnBalance (ServerPerks)",Mutators="ServerPerksMut.ServerPerksMut,ScrnBalance.ScrnBalance,KFPatHPLeft.MutPatHPLeft,MutKillMessageV2.MutKillMessage,MutKFAntiBlocker.MutKFAntiBlocker",Options=)
Of course, if you add non-whitelisted mutator to ServerPackages in your server .ini, it will disable perks and that's how it supposed to be. But the question is "Why do you need to add those as ServerPackages, if you don't plan to use it always?". Just add them as mutators in the voting config.
The package has to be in the ServerPackages to tell the client that this needs to be loaded and allowing it to be viewed over a network. It's a must have with custom content.