I have to say, adding K/D stuff in any form will have the effect of making most players do whatever they can to buff their stats and it'll almost certainly be detrimental to the effort of the team as a whole. Even the kills/minute is not an accurate representation of value.
Take this example:
We have 2 players - we'll call them QueenLola and Mr Trolololbobs. At the start of the round QueenLola runs to a spot where she knows the enemy will be and spams grenades. She then picks up grenades from corpses and spams them into a narrow corridor where enemies often go - rinse and repeat for the entire round. On the other side of the map is Mr Trolololbobs with his rifle who manages to take out the enemy MG with an unsupported lean shot troll: <---- then he makes this face while celebrating) who's got the entire flank of the last cap locked down easy. He manages this 3 or 4 times in the round and finally the team is able to flood into the last cap and win the round. Who made the better contribution here? It's just not possible to have some kind rating of player value without taking so many more things into account (and that's not practical or worthwhile to implement).
The point is that having K/D stuff on the scoreboard would make people play a lot more like the former than the latter (and yes I know we have it for RO clan wars but it tends to affect those less because of the teamplay element). If it's going to be on there it should surely just be displayed at the end of the round.
Take this example:
We have 2 players - we'll call them QueenLola and Mr Trolololbobs. At the start of the round QueenLola runs to a spot where she knows the enemy will be and spams grenades. She then picks up grenades from corpses and spams them into a narrow corridor where enemies often go - rinse and repeat for the entire round. On the other side of the map is Mr Trolololbobs with his rifle who manages to take out the enemy MG with an unsupported lean shot troll: <---- then he makes this face while celebrating) who's got the entire flank of the last cap locked down easy. He manages this 3 or 4 times in the round and finally the team is able to flood into the last cap and win the round. Who made the better contribution here? It's just not possible to have some kind rating of player value without taking so many more things into account (and that's not practical or worthwhile to implement).
The point is that having K/D stuff on the scoreboard would make people play a lot more like the former than the latter (and yes I know we have it for RO clan wars but it tends to affect those less because of the teamplay element). If it's going to be on there it should surely just be displayed at the end of the round.
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