I personally would like to see a much more detailed scoreboard than that in RO. I would like to see kills/deaths/killscore/teamscore and points per minute
I personally would like to see a much more detailed scoreboard than that in RO. I would like to see kills/deaths/killscore/teamscore and points per minute
what possible need would you have for points per minute?
get rid of the scoreboard system all together. it's not necessary for gameplay.
I hope that if it gets detailed, it's kept "secret" till the end of the round, and only some basic info is available during the game.
I think it might be very fun to have to wait till the end to know how well are you doing, and how well everyone else is doing.
that layout u pointed its exactly the one as in BC2,all new comers to the game will try to play the game like COD-BC2 style,and then they will try to slap it here a screeny of how great is their kdr to the people that actually play the game as its ment to be played.
The game as we know to be a WAR game will become nothing but counting how many kills and deaths you have,it will be ruined...as mind as well add FFA to it and call it COD-RO2.
I would love to have more detailed scoreboard than just points on it,and or more detailed stats tracking if stats are ver available.
No KDR devs,dont sell out for few bucks more on sales,newcomers will buy the game regardless iven if it dont have KDR,and will actually make them play the game is intended to and become veterans on their own with time,yes time by capping or defending in general teamplay like in real WAR,and not sitting miles away from spawn and picking on targets.
If any of you look into my BC2 stats you will see a nasty number of 60.000 kills and KDR of 2.5,I always played RUSH and nothing else,it was the most challenging game type,it was the rush mode that kept me playing BC2.
I can't count how many times I've played on pub servers or clan servers with clan members filled up and still if I was on the attacking team 60% of my team either was sniping and medic reviving,or was assault shooting with ACOG and resupplying the Engineers with ammo for their RPG's,I can count on my both hands the rounds I've played and had a team that blew trough the defence,those rounds were rare but they were sooooo enjoyable,yes a console port game but when you have people focusing on doing the job instead of trying to pick up somebody behind some object while the M-com is 50 feet away from them and they wont risk to die in order to arm it........
Thats what KDR in game and in online stats does to the game,RO dont have KDR and I see no one carrying if they risk to die in order to cap the area,the only time people start carrying is when reinforcement drops down drastically.
My worst round ever scenario in BC2 was:
in 16 players on my team on Port Valdez I had 9 snipers hiding on hill at spawn,3 medics healing them and reviving,2 assaults and 1 ebgy constantly shooting RPG miles away in enemy spawn....WTF!!!!
I ended up blowing both mcoms by grabbing the 4wheelers sticking on it bunch of C4's and driving stright into the m-coms.
I asked every time,guys move in join in,answer from most of them was I play for kill or I need to work on my KDR....
If this game gets KDR.....god help us all.....