I remember my very first wave of killing floor. My trigger finger still twitchy from mowing down hordes of zombies in Left 4 Dead 2, eager to fill more zombies with lead. It was on manor, with my flat mate at the time. I looked over the perks before pressing ready - decided commando was the way to go. I'd played survival games before and thought assault rifles would be a familiar gun to use while discovering this game. Upon starting, used the 9mm to fill as many clots as possible full of lead as fast as I could click. I almost lived a full minute.
There was no crosshair, each zombie seemed to take way too many shots to take down relative to how many bullets I had in my gun. Me and my friend, fps veterans, were not about to take the ego blow of playing on beginner, no sir, we decided to give normal a couple more shots. We almost made it to wave 2 once. About 45 minutes in, I had had enough. I declared this game a load of impossible horse****. It sat stagnant in my steam inventory for a few months until one bored rainy day I decided to give it another honest shot on some public servers. Maybe the key to surviving that first wave was having more people around to watch your back.
I joined a map that was on wave 10 - an impossible feat for me. "These guys must be pretty pro", I thought. I was wrong, I died about 20 seconds into the wave on some stairs by 2 giant guys in metal underpants that shrugged off my 9mm shots like spitballs. It didnt take long for the rest of the team to wipe either, reaffirming my belief that this game was the hardest zombie survival game ever made. The next map was the one I remember the best.
It was my return to the manor, this time upon spawning, I noticed one of the players had a golden commando icon beside his name. I was informed this meant he was level 6, the top level. I was impressed. I actually survived until wave 4, but mostly due to my teams expertise. I didn't trust myself to stray too far from them but eventually I was overtaken by a surprise group of gorefasts and died in what seemed like an instant. I sat there cursing the game and decided to watch this level 6 guy play. He was a master. He never got caught off guard while reloading. He killed the specimens with precise shots, never spraying into a crowd. He never even stopped moving to aim. This guy finished each wave out - the rest of the team would wipe. Watching him was eye opening. A game I had declared impossible was being played by one guy who seemed to have an answer for everything. Never getting cornered, running out of ammo, or being surprised by anything.
It changed the way I looked at the game. Instead of being impossible, this was now something I was just doing wrong. This one match made me realize that I just needed to adapt and improve or be killed off 2 minutes into eave wave. This game set out a challenge for me, and I was hooked. Eventually I learned that taking that extra second to line up the head shot was more efficient than unloading 5 body shots in the same time frame. Incidentally, I wouldn't run out of ammo. Eventually I learned that taking out the red guys with blade arms was more important than the slower clots. I began surviving waves, and having money to spend. I was able to afford the bullpup. I was progressing in perk levels. I played mostly on west london and biotics lab. I still got surrounded quite easily on farm as the team liked to move around a lot, the offices were confusing and the monsters seemed to come from everywhere. I compelled myself to stick with it.
Eventually after many grinds of the basic maps, I had that golden commando icon next to my name. I knew the maps inside and out. I knew how to handle each specimen - what ones I could take down with a headshot and which ones I had to be more careful with. I could finish out a wave if my team died. I had become the level 6 pro. I felt like a killing floor god, invincible. I had figured out the game. I moved on to the sharpshooter perk, which I leveled up significantly faster than commando. I attributed this to me just being better, and sharpshooter felt even more invincible at level 6. I could take down EVERYTHING with some well placed shots. The only thing I felt ever had a chance at killing me was the patriarch. I even leveled up a few more perks. I was the killing floor king.
Then the Halloween event started. One of the new achievements to unlock the commando chicken was "Beat a long match on Bedlam on hard".
I really wanted that ****ing commando chicken. I knew I had once thought normal impossible, I had since became a 'master', but that didn't mean I thought it was easy, I just thought I was good.
I joined a bedlam match on hard. I died the 2nd wave. I couldn't believe it. The zeds... they moved so much faster. They were overtaking me before I could line up all the head shots. It took quite a few more attempts. We had 2 guys from a clan join and tell us to hold the hallway near the spawn. We made it to wave 10. I had been commando, the perk I felt I had the most mastery of and would be able to contribute with the most on this difficulty. We got to the patriarch and I was introduced to the chainsaw circle strategy. I had no idea if it would work or not, it sounded fishy, but I did as the two clan players instructed and we disposed of him very quickly. I had that commando chicken. I felt accomplished.
My e-peen grew three sizes that day.
But I had enough of hard. It had lived up to its moniker - it WAS hard. I made it my goal to get every perk up to level 6. I did this on normal difficulty. It took a long time. Long enough that by the time I got my last perk, beserker, to level 6. I knew every map inside and out. how many shots took down each specimen. How to get head shots straight from the hip, consistently. Not to shoot scrakes or fleshpounds unless you are going to kill them. Not to put pipes behind welded doors for the patriarch. Little things here and there, little tidbits of knowledge and skill that only come from playing the game. Many hours in, I had every perk to level 6. The game I once deemed an impossible pile of horse**** was now laughably easy. Now what?
Most people would say 'well now you go on to hard, and conquer that, and then suicidal, and then hell on earth'.
I reset my perks back to 0 with some clever file editing to do it all again. I wanted to feel that feeling of desperation again, just clinging on to winning by a hair.
But it wasn't happening. Even with my perks at level 0, I was still dominating. The game was still laughably easy. I knew where to be. I knew where to shoot. I knew what to shoot. I knew what to buy, and when to buy it. The game as a level 0 was not significantly more of a challenge than it was when I was level 6.
I decided to jump to hard. My last foray into hard had been a while ago at this point and now hard did not seem as daunting as it was when I first tried. Even as a level 0, it wasn't impossible, but it was a challenge. I had gotten better at lining up those headshots, I wasn't nervously looking around. I was making calculated shots. Looking where I knew zombies would spawn from. Holding locations I knew to be safe. Playing perks to compensate for my teams weaknesses. It's not your perk level that makes you good at killing floor, it's your mastery of the mechanics.
I had beaten every map on hard. Next I started with suicidal. The jump from hard to suicidal is harder than the jump from suicidal to hell on earth.
Scrakes no longer are instantly decapped or flinch locked with the katana. Fleshpounds have headshot resistances. You don't even come close to out running crawlers, stalkers, or charging gorefasts. The game becomes much less forgiving. You're forced to tighten up your mechanics. You have less time to line up that headshot, that pipe bomb better be out of sirens range, you won't have time to reload when those gorefasts start charging. Sure, strategy and load out were important, it was important before. The challenge now was being able to utilize it all as effectively as possible. It was only a matter of time before I had completed every map on not only suicidal, but hell on earth as well.
And what now? Has the game been beaten?
Not even close.
The curse of challenging yourself to become better is that you become more aware of where your weaknesses are, and I still have many things to improve on.
[snip about experimenting with different loadouts]
So what is there to take away from this long winded rant? I'd say that there is more to this game than appears on the surface as long as you set yourself to the challenge. Have fun exploring those maps. Discovering those kiting routes and safe camp areas. If you find yourself not being challenged, up the difficulty. Disregard your perk level - it takes longer to learn how to play each perk properly than it does to get them to level 6. You will learn the little tidbits of strategy along the way out of necessity and observation, as long as you're open to it. And last but not least, enjoy yourself.