Keep in mind that Demo had a damage resistance of 55% at level 6 in the first game... so if we're talking apples to apples we need to account for both the damage output and the damage resistance.
So some passive resistance should be given if the skill is no longer available.
I must have missed where they announced demo's current +60% explosion resistance passive will be removed, or didn't I? The restistance skill only multiplied the passive anyway so it wasn't that great to begin with. However, I agree that some resistance to your own damage should be there based on zed spawn and spawning vicinity alone. It just doesn't have to be a lot more than 50% generally speaking.
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