Already mentioned some times in this tread.Didn't the Germans have a magnetic thermite grenade?
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Already mentioned some times in this tread.Didn't the Germans have a magnetic thermite grenade?
LOL!! That would that the entire match to load and fire the gun and all the players to help.ya im not talking about HUGE big berthas here im talking about the little 3-4 foot high AT/AP cannons these can even be rolled around by 2 people
Agreed but please used the search tab we have many threads concerning bring pak guns into the game
A tank also needs 5 but you can play them ingame with 1-3.like the pak 40 needed 5 peolpe to crew
I think its good idea to get AT guns.
But like need atleast 3 soldiers to shoot. One reload second aim and one shoot.
Towing could work like this:
If you operate it alone, you cannot tow it and it takes longer to reload. When there are more soldiers at the AT-Artillery, one man (Commander?) can "undeploy" it and then steer it with WASD, as long as the other crewmembers keep a distance of max. 1-2m to the gun.
So one person can steer the gun while 1 or 2 more have to be near (really near) it, otherwise the gun will only be able to rotate or be simply deployed again.
comments?
Towing could work like this:
If you operate it alone, you cannot tow it and it takes longer to reload. When there are more soldiers at the AT-Artillery, one man (Commander?) can "undeploy" it and then steer it with WASD, as long as the other crewmembers keep a distance of max. 1-2m to the gun.
So one person can steer the gun while 1 or 2 more have to be near (really near) it, otherwise the gun will only be able to rotate or be simply deployed again.
comments?
The only problem with "mannable" 88's is that it would take half your team to man it properly. Take a look at any picture of an 88's in action.
Even a small Pak35/36 "doorknocker" takes a few guys just to move around and lug ammo, etc.